As we’ve seen in videos like the Season wrap-up, while the Temple Runs were taking place, the actual temple run music was being played.
Throughout the run, however, there are other familiar actuator cues and production elements that take place when something is done in the run, though it’s clear that some cues are added in post-production, while others play in real-time.
One example of something that is added in post-production would be the “smashing the pots” sound during S2 of The King’s Storeroom. If you listen to it, the sound is identical every single time, even if the smash is weak or incomplete, it still sounds like it smashed and hit the ground. In S3, when it was moved up-top, you can hear that it’s natural, as it goes into the triangle of broken clay.
Another example of something that (might) be added in post-production is the Dark Forest to Shrine passageway opening cue. considering these doors can be forced open (unlike the shrine doors) and you don’t hear it when “all the doors unlock” I feel like that might be artificial post production.
Then however, there are many things that I feel did play out in real time, like the Crypt skeleton, the Jester’s Court laugh and Medusa’s shriek, all because they are in-consistent, and echo or don’t play at all at times.
Anyone else have any cues that you suspect might have been added afterwords and not played during the actual run?