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Offline The Bamboo Forest

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Clockwork
« on: November 06, 2009, 05:37:06 PM »
This is what I've been working on instead of Legends: Wild Jungle episodes lately. :P I've created a new Nickelodeon game show that harks back to the days of the Physical Challenge.

So are you ready to find your "lost lunch" in a vat full of green slime, make your forehead become an Egghead, catapult cans of chicken soup across the room, knock down targets with gak-soaked towels, or dive into a vat of cream cheese to find a pinball? If the answer is yes, then you?re ready for Clockwork - the game show where all you need to do to win big bucks and awesome prizes is pass through stunt and trivia rounds. The catch? You'll have to move as fast as clockwork to accomplish that.

Each episode has three exciting main rounds, and here's how they work:
1. Three players?one dressed in red, another blue, another yellow?compete in a round of stunts called "Beat the Alarm". A question is asked, and the first player to answer it correctly will pick up $25 and choose one of the five stunts to play. Each stunt is worth $50, but the money can be picked up by the next correct answerer if the stunt is unsuccessful. This keeps going until the alarm which named the round rings. If an unsuccessful stunt had been played just before the alarm, the $50 would be split among the other two players.
2. Following the second commercial break, the players compete head-to-head-to-head in three 60-second stunts (two stunts in early Season 1 episodes). First place in a stunt is worth $100, second place $75, and third place $50.
3. The players then have 60 seconds (90 seconds in early Season 1 episodes) to buzz in and answer correctly as many questions?each worth $25?in a rapid-fire question-and-answer round. Except in early Season 1 episodes, if a player gets a question wrong, another player can buzz in and pick up the $25 if they answer correctly; the question will be thrown out if it is not answered correctly. Note that not all questions are multiple-choice.
4. The player with the most money at the end of the game then gets a chance to tackle the seven-obstacle ?Time Twister? course. Before each course, "the clock decides" what time the contestants are given (most commonly between 70?90 seconds), but at the end of each obstacle is a trivia question. A correct answer will earn the player $50, but an incorrect answer deducts five seconds from the time remaining. For completing each obstacle, the contestant wins a prize that increases in value each obstacle, and if the player can complete the course before the alarm sounds, they win the grand prize.

You'll find out a little more about these rounds in the episodes. Right now, I do not know if I can write an entire season, but the first will be thirty episodes plus an hour special pitting the nine highest scoring players in three categories: smarts (the players who answer the most questions correctly in the Beat the Alarm and speed rounds), speed (the players who ran the three fastest Time Twisters), and strategy (the players with the three highest scores that won the game) in a special game of Clockwork.

Episode Guide
Season One (2009 - 2010)
101px]
[url=http://phantomsden.6.forumer.com/viewtopic.php?t=1878]102: Jim/Gary/Joel

103: Alice/Wayne/Melissa
104: Christine/James/William
105: Joshua/Erin/Helena
106: Evelyn/Jonas/Jordan
107: Michael/Gareth/Joey
108: Benjamin/Rachel/Jeffery
109: Christopher/John/Jamie
110: Olivia/Caroline/Emma
111: Cassie/David/Kevin
112: Fiona/Francis/Herbert
113: Mitchell/Matilda/Marissa
114: Jerry/Marty/Natalie
115: Tara/Andrew/Calvin
116: Katie/Adrienne/Peter
117: Simon/Ellen/Erin
118: Diego/Robert/Bill
119: Wayne/Jonathan/Selena
120: Gerald/Peyton/Adrian
121: Jennifer/Jessica/Bobby
122: Gregory/Josh/Tim
123: Kenneth/Joanna/Helen
124: Gabriel/Annie/David
125: Mildred/Gary/Shannon
126: Lorraine/Johnny/Jackie
127: Chris/Jaime/Jeffery
128: Daniel/Liz/Elisa
129: Jarred/Victor/Markus
130: Jeremy/Elena/Anne
131/132: Clockwork 2010 Tournament of Champions


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Offline The Dark Enforcer

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Clockwork
« Reply #1 on: November 06, 2009, 07:14:56 PM »
GREAT episode 1, dude!!! you really did a good job presenting it. Keep up the good work, my friend!


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Offline The Bandit King

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Clockwork
« Reply #2 on: November 06, 2009, 07:18:08 PM »
Not bad, if I do say so myself. I like your creativity with the games, and the homage to Double Dare is really great. It'll be really interesting to see how this show evolves!
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Offline The Bamboo Forest

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Clockwork
« Reply #3 on: November 08, 2009, 12:34:37 AM »
Bad news: I'm bored and I have serious sleep problems today.

Good news: I decided to draw a quick representation of the Clockwork set. I fail at art, and to make matters worse I have no digital camera of any sort, so I just snapped a couple shots with my webcam because I can't even align the paper properly to fit it into one entire shot or without my fingers getting into the shot. There will be a lot of description, so don't worry if you can't tell what is what.

These pictures have been sharpened in Photoshop as well as darkened to see my sketchy representation (no pun intended) of the Clockwork set.





As you can see, the stunt floor is separated from the floor in which the podiums and lecterns are on by two steps (though there is only one staircase; it is in front of Josh's podium). The lecterns are built on a turntable which is split in half by the "crazily colored wall" seen in the intro which swivels back and fills the gap after the losing contestants are slimed. The slime drips along the side of the lecterns and the triangles light up when the contestant buzzes in.

The small circles on the screen behind Josh's podium are supposed to be bubbles in the slime background. You can also see the five cards and a hint of the basket on the left of Josh's podium where the cards get "printed" out. On top, there is a huge signature clock with a slime splat in the middle, and that contains the actual timer for Josh's reference. You can also see the big Clockwork logo along the rim of the "slime drip" part of the wall. It is covered in chase lights which blink when contestants come down to do stunts.

The stunt stage has a crazy paintjob as well. Right in the center is also the Clockwork logo. Now, it should be much bigger, but I've hidden most of it from view because I was lazy. :)


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Offline The Bamboo Forest

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Clockwork
« Reply #4 on: November 15, 2009, 03:47:10 AM »
Episode 4 of Clockwork is all up now, enjoy the latest read! Just to tell you, not every Time Twister course ends in the pool - I promise there will be some STARTING from up high or even from the pool. Some won't even use the pool. Just something I thought I'd throw out there lol.

But do enjoy the episodes! :D


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Offline rjaguar3

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Clockwork
« Reply #5 on: November 17, 2009, 08:57:16 AM »
I rate it a 7 out of 10.  You have a good concept, but there are some pretty big flaws.  That said, here is my commentary

  • The first round is innovative and works nicely with the theme.  That round is good as is.
    [li]Similarly, I like how the second round fits in as well.
    [li]The third round is what I have a problem with.  While I'm not a big fan of the patented Stone-Stanley ninety second speed round, it actually somewhat fits the theme.  The first problem is that only one player can try a question, and that there is no penalty for a wrong answer.  This means that a player in the lead can win the game simply by buzzing in on every single question, which prevents either opponent from gaining ground.  This is a major flaw if players can buzz in early; if players have to wait for the question to be finished, it is a minor flaw, but nevertheless still a flaw.
    [li]Also, I have to get this off my chest]I think the bonus round could be more organized if you just fix a time limit (adjusting the difficulty of the obstacles to make the time limit appropriate for each run of the obstacle course) and instead of automatically taking five seconds from the clock, having the player forced to stay at the station while five seconds are counted down by the audience (look up Whew! on YouTube for an idea of what I'm talking about).  Otherwise, you again integrate the theme of beating the clock nicely into the presentation.
    [li]There are a few nitpicky question problems.  Two problems that stand out are (1) expecting that middle schoolers could name Lesotho without any choices whatsoever and (2) a question on who played Willy Wonka in the movie based on the Dahl--excuse me--Roald Dahl book, when you don't specify that the movie adaptation also has the same title.  This means that there are two correct answers; in addition to Johnny Depp (for the 2005 film Charlie and the Chocolate Factory), Gene Wilder (who played Willy Wonka in Willy Wonka and the Chocolate Factory, a film also based on the same book) should also be an acceptable answer.  Besides that, the questions are quite well-written.
EDIT:  Don't get me wrong:  I think you've got a great idea, and your storytelling is excellent.  I look forward to reading through every single episode you write.

Offline The Bamboo Forest

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Clockwork
« Reply #6 on: November 17, 2009, 11:37:29 PM »
Quote from: ""rjaguar3""
I rate it a 7 out of 10.  You have a good concept, but there are some pretty big flaws.  That said, here is my commentary

  • The first round is innovative and works nicely with the theme.  That round is good as is.
    [li]Similarly, I like how the second round fits in as well.
    [li]The third round is what I have a problem with.  While I'm not a big fan of the patented Stone-Stanley ninety second speed round, it actually somewhat fits the theme.  The first problem is that only one player can try a question, and that there is no penalty for a wrong answer.  This means that a player in the lead can win the game simply by buzzing in on every single question, which prevents either opponent from gaining ground.  This is a major flaw if players can buzz in early; if players have to wait for the question to be finished, it is a minor flaw, but nevertheless still a flaw.
    [li]Also, I have to get this off my chest]I think the bonus round could be more organized if you just fix a time limit (adjusting the difficulty of the obstacles to make the time limit appropriate for each run of the obstacle course) and instead of automatically taking five seconds from the clock, having the player forced to stay at the station while five seconds are counted down by the audience (look up Whew! on YouTube for an idea of what I'm talking about).  Otherwise, you again integrate the theme of beating the clock nicely into the presentation.
    [li]There are a few nitpicky question problems.  Two problems that stand out are (1) expecting that middle schoolers could name Lesotho without any choices whatsoever and (2) a question on who played Willy Wonka in the movie based on the Dahl--excuse me--Roald Dahl book, when you don't specify that the movie adaptation also has the same title.  This means that there are two correct answers; in addition to Johnny Depp (for the 2005 film Charlie and the Chocolate Factory), Gene Wilder (who played Willy Wonka in Willy Wonka and the Chocolate Factory, a film also based on the same book) should also be an acceptable answer.  Besides that, the questions are quite well-written.
EDIT:  Don't get me wrong:  I think you've got a great idea, and your storytelling is excellent.  I look forward to reading through every single episode you write.

I've been meaning to reply to this; was just too tired last night to type a long post. =P

First off, thanks for your criticism. In response to your points:

1. Thanks
2. Thanks :P
5. My main inspiration for this show, was not primarily Double Dare, believe it or not, but Beat the Clock (although from one of your comments I think you've probably guessed that already, haha). As a result, I wanted an image that the clock was in control and thus "let it decide" how much time would be given to the contestant. I kinda wanted a game where truly anything can happen, and I've thrown in a couple of unfair decisions for realism (for example, on Taping Day 2, there was one episode with 80 seconds and the second with a revised 85). Don't get me wrong, I will think through this comment of yours, but I think that I might hold off until later before I take this into consideration.
6. I'll try to work on my question writing and check out some kids trivia websites too. Luckily it's still early in the season and this doesn't really affect the format; I'll definitely be looking into this.

Thanks for your interest in reading too! :)


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Offline The Bamboo Forest

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Clockwork
« Reply #7 on: August 20, 2010, 08:32:38 PM »
Well, the first episode in a looooooong time has gone up, and I'll hopefully be working on more episodes soon, but with larger intervals than Wild Jungle episodes - I really want to get Season 2 finished first.

But either way, beginning from Production Day E (Episode 9), there will be some minor format changes:

1.   The rapid-fire question round after the Super Sloppy Stunts has been shortened to 60 seconds, and a third 60-second stunt has been added before it to fill up the extra time.
2.   As Josh gets more professional, some unnecessary dialog is removed (as in, the explanations of the rules become shorter and more simplified)
3.   And finally, reminiscent of Beat the Clock, Josh points to a large TV screen mounted on the walls of the Time Twister arena before the rules, and the clock on it will flash random numbers until it reaches the number of seconds allocated for the Time Twister in that episode.

Proposed title banner for Clockwork:



... and the episode ID would go underneath the Clockwork logo. Good or bad?


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Offline rjaguar3

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Clockwork
« Reply #8 on: August 21, 2010, 01:36:12 PM »
I'm glad to see you revive this.

Since I realize that I didn't elaborate on my previous comments, I will do so now.

1.  The "Stone-Stanley patented 90 second speed round" is a reference to the overuse of this mechanic in Stone-Stanley game shows, like Show 'til You Drop, Free-4-All, College Mad House, and the like.  The problem is that straightforward rapid Q&A can get really boring really quickly, so I'm glad you're cutting the length to 60 seconds.  Also, for a speed round being a race against the clock, it seems rather inappropriate for Josh to keep yabbering while the clock is running.  I know that if I were behind, I'd be wanting him to get to the questions so I can catch up.  Finally, five seconds after the question is read seems way to long to wait for a new question.  I hope that the change to 60 seconds will keep the round moving in these regards.
2.  I know what you're trying to do with keeping the speed round simple, but the problem is that not penalizing for wrong answers and only letting one player try at the question will invariably lead to some clever player in the lead doing the following:

Josh:  In what country...
Player buzzes in:  France!
Josh:  Wrong, Germany the answer there.  I went to Germany myself a few years back, but can you name the singer whose...
Player buzzes in:  Britney Spears!
Josh:  No, it was Kelly Clarkson, good try.  How about this, name the chemical element whose symbol is...
Player interrupts again:  Hydrogen
Josh:  That's right!  H was the rest of that.

and so on.  Either rule (not letting others answer the question or not penalizing for wrong answers) is fine on its own, but having both rules creates the problem above.  You may want to decide which rule you want to scrap.

Offline The Bamboo Forest

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Clockwork
« Reply #9 on: August 22, 2010, 05:09:08 AM »
Well, Josh yakking away is actually a sign of his unprofessional hosting during the first few days. As the show progresses, he gets much better at his job. :P

I have realized that the show's third round is one of the trickiest to work with, though. I'm still trying to figure out a solution so that the situation that you just mentioned won't be possible, and still keep the round extremely simple and based more on racing against a clock. I've decided to let someone steal an answer from an incorrect answerer instead of just moving instead. It will no doubt add some delay to the gameplay, but I figured that since the theme that "the money can be anyone's" is already in the first round, I could bring it over to the third round easily and make that another theme of the show.

If anyone else has any feedback, I'm open to suggestions until I post Episode 8 (which most likely won't be THAT soon).


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Offline The Ancient Warrior

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Clockwork
« Reply #10 on: August 22, 2010, 02:22:43 PM »
I'd say either give a second player a chance to answer or deduct something like $15 per incorrect answer.  Just my two cents. :P

EDIT: Here's another possibility.  What if Josh still ran through almost all of the question even if he was cut off? That might prevent somebody from flying through the questions at a breakneck pace... or they could be prevented from gaining the cash if they buzz in before he finishes the question.
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Offline The Bamboo Forest

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Clockwork
« Reply #11 on: August 27, 2010, 07:41:03 PM »
That actually sounds like a good idea. :o Maybe I'll have the buzzers disabled until Josh reads the first choice on a multiple-choice question.


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Offline The Bamboo Forest

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Clockwork
« Reply #12 on: November 04, 2010, 04:47:34 AM »
Well, I promised a November return date, but all I've only written an episode of the "new and improved Clockwork" (with all the new rules and a couple of format changes). I've just been really busy and also trying to get some third season Wild Jungle episodes out of the way while I still had the momentum.

Episode 8 will be posted soon, and Episode 9 will be saved till a later date, when I can get a few more episodes written.


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