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Topics - The Bamboo Forest

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61
Soundstage 18 / Clockwork EP: Christine/James/William
« on: November 14, 2009, 05:49:15 PM »
NOTE: This is an episode of a completely fan-made game show called Clockwork. Any comments or complaints about the project as a whole should be posted here.

Clockwork Episode 4 (104B)px]Christine[/color] vs. James vs. William[/size]

The camera fades in to reveal a man standing in front of a large blank screen. ?Hi, I?m Josh Painter?welcome to Clockwork!? he says. The audience is seen cheering briefly before the camera cuts back to Josh, this time with a view of his podium as well.

?Well, hello there!? says Josh as the audience settles down. ?This is the game where getting sloppy and slippery performing some simple tasks can get your big bucks and amazing prizes?sounds pretty easy, right? Maybe our players beg to differ?and let?s meet them, right now!?

A view of a crazily-colored wall is shown, and it spins round to reveal three contestants behind three lecterns which slide out onto the main set. ?Why don?t we get to know a little more about them?? asks Josh as the audience begins to applaud for each player as the camera pans through them.

?Dressed in red is the 12-year old Christine! She loves writing music and playing her electric guitar, but she?ll break it down anytime on the break-dance-floor.

?Dressed in blue is the 13-year old James! He enjoys softball and running track?what a winning combination. We?ll see if brawn can win Clockwork.

?And finally, dressed in yellow is the 13-year old William! He has an addiction to ice and field hockey as well as watching television. Let?s hear it for today?s players!? The audience gets even louder, then quiets down as the camera fades back to close-ups of Josh and the three players.

?So you guys over there?wanna play the game?? asks  Josh. The players shout and cheer in response. ?Yeah! That?s the way to start off a great episode of Clockwork, but first we need to find out about the rules of the ?Beat the Alarm? round:

?I?m going to ask you a question that?s worth $25?buzz in if you think you know the answer. If you get it wrong, then the other two players can buzz in and try, but if it?s correct, then you?ll pick a card on that screen up there?? The screen behind Josh turns on to reveal a bubbly green background with five playing cards embroidered with the show?s logo on them ??and do the stunt on it worth $50. If you?re successful, you?ll keep the bucks and come back for another question?but if not so much, the next question will be worth $75, and whoever answers that correctly gets to steal. This round?s called ?Beat the Alarm? and it?s called that because we?re gonna keep playing until we hear this sound??

An alarm clock starts ringing. ?And we?re going t begin with a $25 question, right now,? continues Josh.

He asks: ?Was ?Baroque? an artistic period, a musical period??

Christine cuts him off: ?A musical period???

?You are correct!? says Josh. ?Put $25 on Christine?s score? and pick a card, Christine.?

?That one?? she says, pointing to the middle card. ?We?re gonna have a look at it,? mutters Josh, grabbing the card printing out of his podium. ?This stunt takes rrrrreal talent? rrrroll it! Come on down here and let?s do the stunt!? A drumbeat plays as Josh leads Christine down the stairs onto the stunt floor.

?This is our first stunt,? explains Josh, ?and it?s called Roll It, and what you have to do is get into that giant hamster wheel and roll across that tank of gak. When you reach the end, turn around and then roll all the way back. Be careful?that slime is stickier than you think, so you really need to move. You need to get there and back in the wheel in 30 seconds or less to get an additional $50 to your score. On your mark, get set? GO!?

The clock starts, the studio explodes with sound and Christine starts rolling the wheel across without much luck?the sticky slime on the ground slows here down greatly. ?I think you?ve got to run faster?? advises Josh, ?noooot much luck getting through the slime today?? [0:18] Christine keeps trying to roll through the goop, but the drum keeps sinking lower into the slime. ?Running out of time?? groans Josh, and a few seconds later a horn blows when Christine is only about halfway across the tank on the first lap.

?OHH!? cries Josh. ?No, no, no? We?re gonna leave that money for later with our next question; that?s just our first stunt?come back for more Clockwork right after this! Oh, man?? The screen switches to a montage of clips, before the logo appears and the screen fades out with the theme music ending in a clock-ticking sound.

62
Soundstage 18 / Think Fast Music - COMPLETE!!!
« on: November 14, 2009, 03:24:49 PM »
http://tvpmm.com/documents/673.html

Wasn't a big fan, but whoever was would be happy. :P They're just loading us with new (but old) stuff this month.

63
Soundstage 18 / Double Dare Music - COMPLETE!!!
« on: November 14, 2009, 03:22:38 PM »
To be honest, I've been getting no credit whatsoever for these even though I found them and posted a thread with a link to these on the DD boards; instead the guy who turned it into a .zip file got all the glory... and it didn't help that I had a bad day yesterday. But enough about them, and time to share it to you guys.

http://tvpmm.com/documents/58.html

I know I'm probably the biggest fan here, but enjoy! And yes: AUTHENTIC 1986 CUES ARE NOW INCLUDED!!! :D

~TBF

64
The Temple Games / If Legends was a...
« on: November 13, 2009, 08:03:09 PM »
Here's a new idea for a game: make up a statement that begins with, "If Legends was a _______ show" with the blank being a TV channel or a country or something like that, then make up a funny interpretation after it. Here's a not-so-good example:

If Legends was a GSN show, then the Stone Stanley Logo would be crunched.

That was awful, but you get the idea. :mrgreen:

65
Soundstage 18 / Clockwork EP: Alice/Wayne/Melissa
« on: November 11, 2009, 01:59:00 AM »
NOTE: This is an episode of a completely fan-made game show called Clockwork. Any comments or complaints about the project as a whole should be posted here.

Clockwork Episode 3 (103B)px]Alice[/color] vs. Wayne vs. Melissa[/size]

The camera fades in to reveal a man standing in front of a large blank screen. He then says, ?Josh Painter here! Welcome to Clockwork!? The audience is seen cheering briefly before the camera cuts back to Josh, this time with a view of his podium as well.

?Welcome indeed!? continues Josh as the audience settles down. ?Now, this is the game show where all our contestants have to do to win big bucks and cool prizes is perform some simple challenges and get all sloppy. Easy? Let?s find out from today?s players?come on out!?

A view of a crazily-colored wall is shown, and it spins round to reveal three contestants behind three lecterns which slide out onto the main set. ?Let?s find out a little more about them,? says Josh as the audience begins to applaud.

?Dressed in red is the 13-year-old Alice! She loves to ride her bike and also enjoys shopping! It?s really too bad that you can?t cycle in the mall.?

?Dressed in blue is the 13-year-old Wayne! He has a black belt in Karate and also enjoys rollerblading while walking his dog! Don?t make this guy angry, or he might chop your head off or run you over!?

?And finally, dressed in yellow is the 12-year old Melissa! She likes listening to music and swimming, and she says she wants to be a Olympic gold medalist for that. Let?s hear it for our players!? The audience gets even louder, then quiets down as the camera fades back to close-ups of Josh and the three players.

?Are you ready for this crazy game?? asks  Josh. The players shout and cheer in response. ?Awesome! I want to too, but first we?ve got to talk about the rules of Round #1 here on Clockwork:

?I?m going to ask you a question that?s worth $25?buzz in if you think you know the answer. If you get it wrong, then the other two players can buzz in and try, but if it?s correct, then you?ll pick a card on that screen up there?? The screen behind Josh turns on to reveal a bubbly green background with five playing cards embroidered with the show?s logo on them ??and do the stunt on it worth $50. If you?re successful, you?ll keep the bucks and come back for another question?but if not so much, the next question will be worth $75, and whoever answers that correctly gets to steal. This round?s called ?Beat the Alarm? and it?s called that because we?re gonna keep playing until we hear this sound??

An alarm clock starts ringing. ?Alright,? continues Josh. ?Let?s start off with our first question.?

Josh asks: ?Red, yellow, and blue are all primary colors. Mix two of them together, and what kind of color have you got??

Wayne buzzes in first: ?A secondary color???

?No, don?t be unconfident,? assures Josh, ?you got it right! $25 to you, and pick a card??

?The one on the left,? says Wayne, pointing to the leftmost card. Josh collects the card that is being ejected from his podium. ?Let?s see what it says,? he utters. ?It says? ?Here?s a job that will definitely please?it?s your chance to be the Big Cheese! Come on down here and let?s play The Big Cheese!?

Josh leads Wayne down the steps and into the sunken challenge area where a circular tank filled to the brim with a white lumpy substance stands. ?This is our first stunt,? explains Josh, ?and it?s called ?The Big Cheese? and what I want you to do in just a few moments is to jump into all that cream cheese and try to find a shiny silver pinball, somewhere in all that goopy stuff. If you hold it up in 20 seconds or less, I?m going to make you $50 richer! Otherwise, that money could go anywhere with the next question. You understand what you have to do??

Wayne nods and gets in position. ?Alright, then. On your mark, get set? GO!?

Wayne jumps into the goop feet-first and wades through it, using his hands to rummage through the cheese. ?Whoa!? says Josh in response to the flying cheese all over the stage. ?That?s the right idea! Throw that stuff out there! You wanna find the ball in 20 seconds?? [0:08] Wayne is pushing his hands through the cheese now, but as he continues to throw it out of the vat, a shiny object flies out along with it?the pinball! ?Quickly!? yells Josh. ?Grab it, grab it? YES! He did it with about three seconds left! Unbelievable!? The audience cheers momentarily as the theme music begins playing.

?$50 to your score!? adds Josh. ?That?s just a taster of what we?ve got today on Clockwork, stick around for more!? The screen switches to a montage of clips, before the logo appears and the screen fades out with the theme music ending in a clock-ticking sound.

66
Soundstage 18 / Clockwork EP: Jim/Gary/Joel
« on: November 07, 2009, 03:51:16 AM »
NOTE: This is an episode of a completely fan-made game show called Clockwork. Any comments or complaints about the project as a whole should be posted here.

Clockwork Episode 2 (102A)px]Jim[/color] vs. Gary vs. Joel[/size]

The camera fades in to reveal a man standing in front of a large blank screen. He then says, ?Hey, what?s up, everyone? I'm Josh Painter! Welcome to Clockwork!? The audience is seen cheering briefly before the camera cuts back to Josh, this time with a view of his podium as well.

?Yes?? says Josh as the audience quiets down. ?Now this is the game show where all you have to do to win big is perform some simple?but very silly?stunts. Sounds easy, huh? Let?s see if our contestants agree? come on out, you guys!?

A view of a crazily-colored wall is shown, and it spins round to reveal three contestants behind three lecterns which slide out onto the main set. ?And let?s meet them one-by-one!? says Josh, as the audience begins to applaud for each of the players.

?Dressed in red is the 14-year-old Jim! He is an avid football player and watcher and also enjoys eating whipped cream pies. Let?s see if maybe he?ll stuff his face with pies literally here on Clockwork.

?Dressed in blue is the 12-year-old Gary! He loves The Three Stooges and listening to rock music, but he?ll  sit down if there?s a good horror book in his hands!

?And finally, dressed in yellow is the 14-year-old Joel! He?s the champion skateboarder of his town and tears up the half-pipe every week! But when he?s not doing that, he?s probably designing a website! Let?s hear it for today?s players!? The audience gets even louder, then quiets down as the camera fades back to close-ups of Josh and the three players.

?You ready to play this game?? asks  Josh. The players shout and cheer in response. ?Alright, great! But first, we have to talk about the rules for Round #1 here on Clockwork, so here goes:

?I?m going to ask you a question that?s worth 25 bucks?buzz in if you have an answer. If you get it wrong, then the other two players can buzz in and try, but if you end up getting it right, then you?ll pick a card on that screen up there?? The screen behind Josh turns on to reveal a bubbly green background with five playing cards embroidered with the show?s logo on them ??and do the stunt on it worth $50. If you?re successful, you?ll keep the bucks and come back for another question?but be careful: if you don?t get it done within the time limit, the next question will be worth $75, and the next correct answerer takes the loot. Understand?? The players nod in response. ?Well, then let?s get started with a $25 question in Round #1??

Josh asks: ?What is the largest continent in the world: Africa, Asia, or Antarctica??

Gary hits the button first: ?Asia!?

?You are correct,? replies Josh. ?Why?nt you pick a card up there, Gary???

?Um? the second one from the, um, right,? says Gary. ?Alright, let?s have a look!? says Josh as the card ?prints? out of his podium. ?It says? ?Welcome to the jungle, we got fun and games?we?ve got a whole lot of gak that?s gonna dump down on your face?? I believe we?re playing our Juice Jungle game, aren?t we? Yes? come down here, Gary??

Gary walks out from his podium and follows Josh down the steps into the stunt stage, where the spotters are bringing in a large elastic jungle. ?Now this one?s quite hard, Gary,? explains Josh, ?because hidden among those elastics are cords that are connected to the buckets above you?but only one has a bucket filled to the brim with orange juice. If you can find the bucket in 15 seconds or less, we?re going to add $50 to your score. Otherwise, we?ll have a $75 question. You got it??

?Yeah,? says Gary. ?Well, all right, then!? replies Josh. ?Might wanna crouch down, just give you a head start? Or you could jump in there. Alright, you ready? Okay! Set the clock?and on your mark, get set? GO!?

Gary dives into the wires headfirst. ?Alright, he?s really moving!? comments Josh. ?Look at him move!? Within seconds, Gary begins pulling down on the cords that are hidden among the other ropes. ?No, not that one!? says Josh. ?Could it be that one? YES! YES!? A torrent of orange liquid rains down into the forest?Gary avoiding most of it?but ends the stunt with about two seconds to go on the timer.

?You did it!? shouts an excited Josh. ?$50 to your credit! That?s just our first stunt, folks! Tell ya what?we?re gonna take a break and clean up this mess, but stick around for lots more gak down your back here on Clockwork!? The screen switches to a montage of clips, before the logo appears and the screen fades out with the theme music ending in a clock-ticking sound.

67
Soundstage 18 / Clockwork EP: Martin/Stephanie/Denise
« on: November 06, 2009, 05:41:58 PM »
NOTE: This is an episode of a completely fan-made game show called Clockwork. Any comments or complaints about the project as a whole should be posted here.

Clockwork
Episode 1 (101A)px]Martin[/color] vs. Stephanie vs. Denise
[/size]

The camera fades in to reveal a man standing in front of a large blank screen. He then says, ?Hi, I?m Josh Painter, and welcome to Clockwork!? The audience is seen cheering briefly before the camera cuts back to Josh, this time with a view of his podium as well.

?Thank you, thank you! Alright, now, this is the show that we put you in some crazy stunts to win thousands of dollars in cash and prizes. It?s as simple as that?or is it? We?re going to find out? bring out today?s contestants!?

A view of a crazily-colored wall is shown, and it spins round to reveal three contestants behind three lecterns which slide out onto the main set. ?And here they are now!? yells Josh, waving to the players.

?Dressed in red is the 12-year-old Martin! He plays soccer and wants to be a doctor when he grows up!

?Dressed in blue is the 13-year-old Stephanie! She likes to draw and read Manga cartoons, and loves to go swimming on the weekends with her friends and family.

?And finally, dressed in yellow is the 12-year-old Denise! She enjoys singing and dancing, and wants to be an actress when she?s older. Let?s hear it for today?s contestants!? The audience gets even louder, then quiets down as the camera pans back to the main stage with Josh and the three contestants.

?Y?all want to win something today?? asks Josh. The contestants yell in response and pump fists in the air. ?Alright then, we?ll jump into the game with the Round One rules, as follows?

?I?m going to ask you a $25 question?buzz in if you have an answer. If you get it wrong, then the other two players can buzz in and try, but if you do get it right, then you?ll pick a card on the screen behind me?? The screen wipes to reveal a green background with five playing cards embroidered with the show?s logo on them ??and do the stunt on it worth $50. If you?re successful, you?ll keep the bucks and come back for another question?but be careful: if you don?t get it, the next question will be worth $75, and whoever buzzes in with the correct answer can steal your lost dollars. Understand?? The players nod in response. ?Alright then, here?s our first question...?

Josh asks: ?What is the name of the famous document that begins with the phrase, ?When in course of human events????

Martin buzzes in early: ?The? um?? Almost instantly, a buzzer is heard. ?He didn?t pull it out in time! Very quick game here, we?re playing,? reminds Josh.  ?Alright, yellow and blue? buzz in whenever you feel like??

Time passes without a sound, until finally the buzzer sounds again. ?Time?s up!? says Josh. ?The correct answer was The Declaration of Independence! It?s all coming back to ya now, isn?t it? Well? never mind, here?s your next question??

Josh asks: ?Which team did basketball legend Larry Bird play on for his entire NBA career??

Stephanie hits her button first: ?Celtics!?

?Judges, what?re we gonna say?? asks Josh to an area off-camera. ?They?re saying? We?ll take it!? The audience cheers briefly.

?We were looking for Boston Celtics,? he explains, ?but we?ll take it. Alright, now pick a card??

?The middle one,? says Stephanie. Josh takes a card that is being spat out from the side of his podium into a small basket. ?It says? ?It?s sweet, it?s sticky? it?s time for a Syrup Shootout?! Come on down here, let?s play Syrup Shootout??

A drumbeat plays while Josh and Stephanie step down into the sunken area of the stage where spotters are wheeling out the props. ?Alright, here?s how it works,? explains Josh as the stagehands lead Stephanie behind a table with several bottles of pancake syrup on them. ?On my signal, you?ll grab a bottle of syrup and shoot at one of the targets on the wall. If you run out, move on to the next bottle. You need to get three targets knocked off in 30 seconds or less to win this stunt. Ready? On your mark, get set? GO!?

The timer appears in the corner of the screen, ticking away as the stunt begins. ?And here we go!? comments Josh, as Stephanie begins spraying. ?She?s? a little off there! Gotta try and shoot them down?there we go, that?s one!? [0:18] Stephanie empties the first bottle, grabs another one and starts spraying, knocking another one of the five targets down. ?Oh my, folks, it looks like it?s gonna be close!? shouts Josh as time ticks down. [0:07] ?Will she get one more?? Josh is cut off by a loud horn.

?Oh! No, no, no? So close!? yells Josh, frowning. ?We made a mess though, so I?m happy. You happy??? Josh high-fives Stephanie. ?We?ll be back with more fun and lots more slime on Clockwork, stick around?? The screen switches to a montage of clips, before the logo appears and the screen fades out with the theme music ending in a clock-ticking sound.

68
Soundstage 18 / Clockwork
« on: November 06, 2009, 05:37:06 PM »
This is what I've been working on instead of Legends: Wild Jungle episodes lately. :P I've created a new Nickelodeon game show that harks back to the days of the Physical Challenge.

So are you ready to find your "lost lunch" in a vat full of green slime, make your forehead become an Egghead, catapult cans of chicken soup across the room, knock down targets with gak-soaked towels, or dive into a vat of cream cheese to find a pinball? If the answer is yes, then you?re ready for Clockwork - the game show where all you need to do to win big bucks and awesome prizes is pass through stunt and trivia rounds. The catch? You'll have to move as fast as clockwork to accomplish that.

Each episode has three exciting main rounds, and here's how they work:
1. Three players?one dressed in red, another blue, another yellow?compete in a round of stunts called "Beat the Alarm". A question is asked, and the first player to answer it correctly will pick up $25 and choose one of the five stunts to play. Each stunt is worth $50, but the money can be picked up by the next correct answerer if the stunt is unsuccessful. This keeps going until the alarm which named the round rings. If an unsuccessful stunt had been played just before the alarm, the $50 would be split among the other two players.
2. Following the second commercial break, the players compete head-to-head-to-head in three 60-second stunts (two stunts in early Season 1 episodes). First place in a stunt is worth $100, second place $75, and third place $50.
3. The players then have 60 seconds (90 seconds in early Season 1 episodes) to buzz in and answer correctly as many questions?each worth $25?in a rapid-fire question-and-answer round. Except in early Season 1 episodes, if a player gets a question wrong, another player can buzz in and pick up the $25 if they answer correctly; the question will be thrown out if it is not answered correctly. Note that not all questions are multiple-choice.
4. The player with the most money at the end of the game then gets a chance to tackle the seven-obstacle ?Time Twister? course. Before each course, "the clock decides" what time the contestants are given (most commonly between 70?90 seconds), but at the end of each obstacle is a trivia question. A correct answer will earn the player $50, but an incorrect answer deducts five seconds from the time remaining. For completing each obstacle, the contestant wins a prize that increases in value each obstacle, and if the player can complete the course before the alarm sounds, they win the grand prize.

You'll find out a little more about these rounds in the episodes. Right now, I do not know if I can write an entire season, but the first will be thirty episodes plus an hour special pitting the nine highest scoring players in three categories: smarts (the players who answer the most questions correctly in the Beat the Alarm and speed rounds), speed (the players who ran the three fastest Time Twisters), and strategy (the players with the three highest scores that won the game) in a special game of Clockwork.

Episode Guide
Season One (2009 - 2010)
101px]
[url=http://phantomsden.6.forumer.com/viewtopic.php?t=1878]102: Jim/Gary/Joel

103: Alice/Wayne/Melissa
104: Christine/James/William
105: Joshua/Erin/Helena
106: Evelyn/Jonas/Jordan
107: Michael/Gareth/Joey
108: Benjamin/Rachel/Jeffery
109: Christopher/John/Jamie
110: Olivia/Caroline/Emma
111: Cassie/David/Kevin
112: Fiona/Francis/Herbert
113: Mitchell/Matilda/Marissa
114: Jerry/Marty/Natalie
115: Tara/Andrew/Calvin
116: Katie/Adrienne/Peter
117: Simon/Ellen/Erin
118: Diego/Robert/Bill
119: Wayne/Jonathan/Selena
120: Gerald/Peyton/Adrian
121: Jennifer/Jessica/Bobby
122: Gregory/Josh/Tim
123: Kenneth/Joanna/Helen
124: Gabriel/Annie/David
125: Mildred/Gary/Shannon
126: Lorraine/Johnny/Jackie
127: Chris/Jaime/Jeffery
128: Daniel/Liz/Elisa
129: Jarred/Victor/Markus
130: Jeremy/Elena/Anne
131/132: Clockwork 2010 Tournament of Champions

69
The Moat / Where to post?
« on: November 06, 2009, 04:39:24 PM »
As you may know, I set up a thread in the Dark Forest called "Game Show Ideas" (or something like that :)

70
To find more Wild Jungle episodes, click THIS LINK to go to the Official Episode Guide thread!



The camera makes its way through lush greenery, and the palms move away as ambient animal noises are heard. Portions of a temple are shown, and suddenly the jungle ends, and we see Olmec’s face light up and shout, “LEGENDS OF THE HIDDEN TEMPLE!”

The show’s title card—a pendant of life—crashes together on the screen, and the camera shifts to focus on the temple and its rooms. “With your guide, Kirk Fogg! And here he is now!”

The pendant splinters and Kirk is seen crawling out of the Jungle Crevice to run right into the center of the stage and up the Steps of Knowledge as he begins his narration.

“Thank you, thank you!” says Kirk. “It's nice to see you! Thank you, Olmec. Welcome to the Legends of the Hidden Temple. The rooms are filled with lost treasures that are protected by mysterious Mayan Temple Guards. Only Olmec knows the legend behind each of the treasures in his temple. Which one are we going to hear about today?”

Olmec replies, “The Legend of The Broken Plow of the Egyptian Farmer!”

“Ooh, the Broken Plow of the Egyptian Farmer,” remarks Kirk. “Well, the legend is set and one of these six teams will have the chance to retrieve the Broken Plow—will it be The Red Jaguars?”

At this point, the camera focuses on each team as they are introduced.

“The Blue Barracudas?”
“The Green Monkeys?”
“The Orange Iguanas?”
“The Purple Parrots?”
“Or the Silver Snakes?”

“They’re going to have to pass some tough mental and physical tests,” continues Kirk, “and in the end, only one team will have the right to enter Olmec’s temple, but first they have to cross the moat, and Olmec’s gonna tell us how they have to do it today.”

Olmec instructs:
“Before you, an ancient post protrudes from the water, and in front of it is an old vine. When Kirk gives the signal, climb up the ladder and balance yourself on top of the pole. Then, grab the rope and swing out to the other platform, and slide down onto the deck. Then your partner will climb up the post, swing out to the platform and slide onto deck. When the second player reaches the other side, run over and hit the gong!”

Kirk hits the Silver Snakes’ gong to demonstrate, which—in turn—lights up a bright silver.

“The first four teams to hit their gongs will go on to the next round,” finishes Olmec. “Teams—are you ready?” asks Kirk loudly.

The teams excitedly reply, “Yeeaahhhh!”

Kirk then asks, “Olmec—are you ready?”

“The fire’s burning and it’s outta control, and not a problem you can stop it’s rock n’ rooooooll…” sings Olmec in a slow deep voice.

Kirk visibly laughs and the audience cheers loudly. “Thank you for that lovely performance, Mr. Guns N’ Olmecs,” jokes Kirk. “Alright, teams! On your marks, get set… GO!”

“There they go, scrambling up to the top!” narrates Kirk as the six players climb up the post. “Nice job, Blue Barracudas! I like the way she’s moving fast—and across they go!” All six teams then begin swinging across at about an even speed, the vines falling back as the players slide down the wooden slides. “It’s a close game today,” comments Kirk, eyeing the Moat as he commentates. “But here come the second players—woah, it’s neck-and-neck… Who’s going to be first…? Remember, we need four teams!” Within a few seconds of Kirk’s last word, the teams begin banging down on their gongs. “One—two—three—four— We’ve got our four teams, right here!” yells Kirk. The camera cuts to a close-up of Kirk standing with the successful Silver Snakes.

 “Going on to the Steps of Knowledge are the Silver Snakes… and the Purple Parrots… and the Orange Iguanas… and the Red Jaguars! The Green Monkeys and the Blue Barracudas gave it a great effort as well. They’re not going away empty handed—we’ve got a nice gift for them and here’s what it is…”

Dee reads the prize:
“It’s a prize package from Mrs. Butterworth’s! Now available in apple, cinnamon, and butter cinnamon—but does she only talk to kids? You butter believe it, from Mrs. Butterworth’s!”

71
The Treasure Room / Happy Birthday to The Ancient Warrior!
« on: October 30, 2009, 08:33:13 PM »
WARNING: The following video includes extremely quickly delivered lyrics. Some clips are synced with the lyrics. I suggest you familiarize yourself with the lyrics upon watching the music video for fullest enjoyment.

YOUTUBE
VIMEO (Recommended)


Enjoy, everyone!

~TBF

72
Soundstage 18 / Funniest DD Moments
« on: October 28, 2009, 03:21:54 AM »
What, in your opinion, were your favorite/funniest moments that ever occurred during Double Dare and its successors?

I think one of the funniest moments was a physical challenge in the Orlando SSDD era where one player had to sit in a banana, and the other player pushed them along and added ingredients for a banana split in 15 seconds. But remember that in SSDD Orlando, the stunt stage was rather narrow and there's a small staircase in the front of it... and the team steered the banana off the stage! Marc even tried to pull it back up onto the Physical Challenge floor, but without much success! This shall forever be known as the "Banana Overboard" moment. :lol:

There was one priceless moment, though. I can't remember this exactly, but before a Physical Challenge during 1988 IIRC, a boy whispered to his female teammate something and she looked shocked. Marc, noticing this, asked the boy what he said and he replied, "I said that I have a crush on her." Marc's, the team's, and the audience's reactions were priceless!

Alright, that's all I can remember for now. Anyone else?

73
Soundstage 18 / Super Spooky Double Dare
« on: October 27, 2009, 02:55:27 AM »
I don't know if I'll brave it up enough for pix or a video clip, but anyhow, I'm going to post a "report" from the show... which obviously hasn't started yet because it's only Tuesday morning, so here's the info:

We will start with a montage of the best Double Dare clips chosen and edited by yours truly similar to FFDD with our announcer, John (we'll call him J.J.P. by his initials during the show) doing a voice-over.

Tossup Challenge #1
Shows #1 and #3: "Who Wants Their Mummy Now?" - First team to finish their roll of toilet paper by one player wrapping it around their partner wins.

Shows #2 and #4: "Stuffed Shirt" - First team to stuff all ten plastic skulls into oversized clothing wins.

TOC Show: "Pumpkin (Face)Plant" - First team to run across the stage wheelbarrow style with the human wheelbarrow smashing their face into all three pumpkin pies along the way wins.

Point values are the same as Double Dare 2000 with four-player teams. The basketball scoreboard/alarm machine thingymabob will be used as a scoreboard, controlled by JJ.

Physical Challenges in Round One
"*In Dr. Evil Voice* One Million Dollars" - Ten sacks are placed on one side of the stage, nine filled with random stuff and one with fake money. The players must toss the sacks across the stage - with the second player catching it - and find the sack with money before 20 seconds is up.

"In Your Eyeball Hat" - White balloons themed as eyeballs and filled with Jell-O ("Eye Jelly") are placed in a bowl on one side, and the player stands on the other side with a top-less top hat. Toss two eyeballs inside the hat before 20 seconds is up.

"Pies in the Pants" - Pumpkin pies are placed on one side of the stage with a catapult, while the other teammate stands on the other side with a cardboard box on. Launch three pies into the "pants" in 20 seconds to win.

"Severe(d) Punishment" - Ears (dried apricots), hair (black-dyed spaghetti), and eyeballs (peeled grapes) are placed in a bowl on one side of the stage, while the other player holds a bucket. The first person tosses handfuls of the body parts to his partner, and once he gets a little of all three, he must pull the cord that will drench himself in "blood gak".

Tossup Challenge #2
Shows #1, #2, #3, and #4: "Slithering Snakes" - A long plastic tunnel thing (what are those called?!) for each team lies across the stage. All four players must crawl through the tunnel filled with red and green slime, then pull a cord and drench themselves in corn-syrup "venom" to win.

TOC Show: "Tricked Treat" - All the players are blindfolded and holding buckets, some of which contain candy and some of which contain gak. The players stand in a line, and turn around to dump the bucket on the next person's head, and so on and so forth. The first team to dump all four buckets wins.

Physical Challenges for Round Two (Keep in mind that Round #2 is shorter than Round #1, hence less challenges)
"Tricked Treat" for Shows #1 - #4.

"Candy Apples" - Everyone wears a red T-shirt for this challenge. Each player must - one-by-one - roll themselves across a Slip-and-Slide covered in chocolate and caramel gak across the stage. If all four players are at the end of the stage before 20 seconds is up, they win.

"Surprise Bottles" - Ten bottles are stacked on a table, each filled with dark sodas (Coke, Pepsi, Dr. Pepper). Among them is a Diet Coke filled with five dissolved Mentos. If the team can find it before 15 seconds is up, they win.

Obstacle Course
1. The Big Kahuna (covered in orange gak; ends in a pile of pumpkins we scooped out and plopped on the floor)
2. Blood Canal (Re-used Slip-and-Slide with red gak)
3. Inside Out
4. Just Deserts (To cut costs, we filled a giant "pie" with pumpkin pulp, and hidden inside is the flag)
5. [Miniature] Mirror Maze
6. Bats in the Belfry (Each bat is hooked on to a cord which is hooked on to a bucket, but only one bucket has the slime and the flag)
7. Monkey Bars (don't ask me how we got these, because I don't know either)
8. Recipe Tire Run

Obstacles will be shuffled around.

Good idea? Last minute ideas/suggestions?

74
Soundstage 18 / Worst Double Dare Obstacle
« on: October 26, 2009, 04:59:55 AM »
Best Obstacle Thread = Need for Worst Obstacle Thread. :mrgreen:

So, whaddya think? I always thought that Pick It! was pretty bad because it was basically the "four-snake Medusa's Lair of Double Dare". I recall at least once in Family Double Dare where Pick It! was the second obstacle... and which the player spent 50+ seconds on it and lost, and another in the early days. The players could be doing fine in the course, and then they hit Pick It! and lose on that.

As for lamest, I'd go with Gak Geyser. They could have at least made the contestant run through the slime or something - instead, it was just a pathway through the two glass orbs! Das Blimp and Shark were pretty useless, too.

75
Soundstage 18 / Australian Double Dare
« on: October 24, 2009, 04:23:29 AM »
http://www.facebook.com/video/video.php?v=22727564856&oid=7871767470

Their music seems to be in a different key and with a slower tempo. But otherwise it is very similar to the American version, IMO.

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