Author Topic: Brutal/Easy Temple Designs.  (Read 526 times)

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Offline 60SecondsOnTheClock

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Brutal/Easy Temple Designs.
« on: April 12, 2012, 06:19:14 PM »
As the title says, which temple layouts do you think were the most brutal or downright easy, and which do you think helped/hindered the players potentially costing them their victory or just simply giving it to them?

Offline The Red Jaguars

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Re: Brutal/Easy Temple Designs.
« Reply #1 on: April 12, 2012, 06:47:47 PM »

1.) Robin Hood and Marian's Ladder ( :roll: :roll: :roll: :roll: :roll: :roll:) - All the team had to do was sit on a Throne and push two actuators, and it still took them 2:30 to win! That is the only reason why this team won in the first place. Although Erika wasn't the bad one, Jeremy was the one who looked clueless and slow. Most undeserving win ever.

2.) Moccasins of Geronimo - All Mitchell had to do was spin a sundial as an objective, and the rest of the rooms were hit the actuators. Then he gets extremely lucky with the Treasure Chest working also. And not to mention, he basically walked through all the temple rooms. The only reason he won was because none of the rooms he came across were hard.

3.) The Silver Horseshoe of Butch Cassidy - Just like the above run, Paula didn't have any hard objectives. Climb through the ledges, climb a wall, push an actuator, stand on a Throne, hit an actuator, push a wall down, and ride an elevator. She wouldn't have all this time left if she had to deal with Medusa's Lair.

4.) The Ivory Hunting Horn of Roland - This episode is an overlooked easy layout. Compared to the other season three wins, this layout was tremendously easy. She only had to travel through five rooms, and some of those rooms were the easier rooms of season three.

5.) The Mask of Shaka Zulu - I don't consider entering four rooms as a quality win, even if they were kind of time consuming. Had Bobby been forced to take the long way in the temple, there was no way this would've been a win.


1.) The Discarded Seal of Ivan the Terrible - These players were amazing, and they didn't even reach the artifact! That tells you how much the producers expected from these kids. Travis and Elisa did everything right, yet they were forced to complete 10 rooms enroute to the artifact. They should've had a second go at the temple because of this hard layout.

2.) Ponce de Leon and the Lost Fountain of Youth - Any temple layout that requires you to meet all three guards is a bunch of bull. That is the only way this team would've won in the first place. The only way this team could've won was by one of them starting through the Cave of Sighs. And even if they reached the Water Bottle, they still had to exit the temple, which wasn't easy when the Wheel Room was around.

3.) The Missing Portrait of Hans Holbein - This team was average, but they weren't allowed any shortcuts in their run. I wonder why the producers were being so hard on them? 10 rooms to reach an artifact in season 3 is just downright brutal on these young kids.

4.) The Dried-Apple Half of William Tell - No comment on this one. Forcing the team down the entire central shaft is plain cruel. I guess Lauren's screaming pissed off one of the crew members and they got stuck with this hard layout.

5.) The Red Sash of Tokugawa Ieyasu - This team did pretty good, but they had to also enter almost every room in order to win. And it didn't help that Brandy had to either complete the monkey or run into the Secret Password.
« Last Edit: April 12, 2012, 06:49:22 PM by The Red Jaguars »