Okay, for this one, think of the vertical maze used all throughout Season 3 of the original show. This game is for a half-Pendant, and one player from each team, fitted with a harness and support cord, is standing on top of a horizontal track with a slot running down the middle all the way through. The track is six feet above the ground, supported by poles on the corners and involves a sharp U-turn before getting to the large space at the end. Each player is holding onto a long rope which is tied to an object dragging on the floor and contains four progressively larger knots; along the track are four round holes which are the right size for the knots, so it plays out like this:
"When Kirk gives the signal, move along the path and pull on the rope below you as you maneuver it along the slot. When you get to a hole in the slot, pull the first knot in the rope through the hole and continue on to the next hole. At each hole, you can only pull enough of the rope to get past one knot, and you may not fall off the walkway or let go of the rope.
"The first player to reach the end of the walkway and pull the object through the space at the end? or the one that's further along at the end of 60 seconds? wins!"