Phantom's Temple

The Temple => The Treasure Room => Topic started by: Olmec on June 27, 2006, 10:29:32 AM

Title: Make Up Your Own Temple Games
Post by: Olmec on June 27, 2006, 10:29:32 AM
There is a square of 4 balance beams 2 feet above the floor. Each person will start on opposite sides & have 3 items in their buckets (items would depend on the Legend). On go, they will walk across the balance beams to their opponent's bucket. They will take an item out of their opponent's bucket (only one at a time), walk across the other half of the square to their bucket & drop the item in their bucket. Also, each person has a flag attached to their back. If your opponent rips off your flag, the game is over. If someone falls off, the game is over. At the end, whoever has the most items, or the first person to get all 6 in their possesion at once, wins.
Title: Make Up Your Own Temple Games
Post by: Olmec on June 28, 2006, 09:18:07 AM
(Full Pendant Game): Each person is hanging from a rope on their harness. At each end (each team has a side), there is a shelf with bags. One person will start out in the air, the other will start out on a platform. The 2 ropes are attached to a bar, so you're always across from your partner. On go, the person on the platform will run, propelling both them & their partner to spin. When the person gets in the air, their partner will be on the platform. They will try to grab a bag, & they must propel themselves across with the platform. Each team has a bin next to each other in the middle (between the 2 contraptions). If you have a bag, you can try to throw it into your team's bin. If it gets in your bin, you get a point. But don't get it in the other team's bin! At the end of 60 seconds, whichever team has the most bags wins. If you don't understand this, it was a mission in "Endurance: Tehachapi" called "Spin Fly".
Title: Make Up Your Own Temple Games
Post by: Olmec on June 29, 2006, 01:39:37 PM
I call dibs on my Temple Games. You need my permission to use them.
Title: Make Up Your Own Temple Games
Post by: nicklegends on October 06, 2006, 07:02:58 PM
I just thought of a random idea. Okay, so there are 36 long vertical pegs arranged like follows...
[code] ? ? ? ? ? ?
? ? ? ? ? ?
 ? ? ? ? ? ?
? ? ? ? ? ?
 ? ? ? ? ? ?
? ? ? ? ? ?
[/quote]
Now, you see how it makes a bunch of little triangles? An object of some sort is placed in half of those triangles evenly, so that there are 25 objects to collect. Players start on the bottom-left and top-right corners of the diagram, with an end of a rope of their team's color attached to their backs. At the other side of the rope is an endless spool of similar rope (in other words, they can move freely without restriction of the rope).

The goal of the game is to collect as many objects as possible when time expires, all objects are picked up, or no more objects can be picked up. Now, the catch is, as you've probably figured out already, the players will be wrapping their ropes around a number of poles as they collect the items. Neither player can pass through any taut rope while they collect the items.

As far as strategy, players can choose to play offensively and go on a collecting spree, or they can also play defensively and attempt to trap their opponents in a space with fewer items. It's both strategy and skill--a perfect Legends combination.

Whether it would work or not--I'm not sure, but it has potential. :)
Title: Make Up Your Own Temple Games
Post by: The Ancient Warrior on December 23, 2006, 05:02:27 PM
I've got a few, though you can read about them in episodes of The Rediscovery:

?When Kirk gives the signal, load your slingshot to knock over the target on your pedestal, then your partner will take aim. If the target is knocked down, your team wins a point, then the target is set back up again.
?The first team to score ten points? or the team with the highest score after 90 seconds? wins.?

Actually, the scores can be increased at any increment, depending on what is being reenacted.  But the number of times the target must be knocked down within the time limit is always ten.

So far this Temple Game has appeared in:
The Lost Papyrus Scroll of the Poet Sage (target score 10)
The Half-Burnt Torch of Mary Tudor (target score 500)
The Entrails-Stained Crown of William the Conqueror (target score 10)
The Feathered Headdress of Powhatan (target score 1000)
The Right Nostril of the Great Sphinx (second Temple Game; target score 10)
Helen of Troy's Mystical Mirror (target score 1000)
Title: Make Up Your Own Temple Games
Post by: The Bamboo Forest on January 07, 2007, 01:58:53 AM
(This is actually used in my fanfic, John Cabot and the Mathew's Sail(The Sail of John Cabot))

There are two pedestals. When the signal is given the first player will grab the sail and place it on their team's scooter. Then they will wheel it over to their partner and the partner must take it off and run over to the pedestal and place it on top of the pedestal. The first team that accomplishes this wins. This is an untimed game used in my fanfic, John Cabot and the Mathew's Sail(haven't I said that already?) :lol:  :lol:
Title: Make Up Your Own Temple Games
Post by: The Ancient Warrior on March 23, 2007, 10:55:02 AM
This is a real common one in late Season 1 and throughout Season 2 of The Rediscovery:

"When Kirk gives the signal, grab an item, and run out to meet your partner at the middle of the path.  Then pass the item to your partner, who will slide back and place it in your bin.  Then go back and do it again.
"The team with the most items in their bin after 60 seconds wins."

Think of it as the "transport items" game in the original show's Season 1, except that the players are standing on dry ground, the sides are raised higher and the velcro-covered helmets aren't used.

Oh, and if you want to use my Temple Game ideas, rather than ask me permission, you have to credit me in the Temple Games post of your fanfics.
Title: Make Up Your Own Temple Games
Post by: Piranesi on June 05, 2007, 08:55:56 PM
Can't believe they never had a straight-up rope climbing race.
Title: Make Up Your Own Temple Games
Post by: silversnakeman on July 16, 2007, 07:47:25 PM
Okay I have one. This would be a team temple game for a whole pendant.

When Kirk gives the signal, take a coin and swing over to your partner, who will take the coin and give you a vegetable (or something), and you'll swing back, grab another coin and give it to your partner. Whoever has the most (items) in 60 seconds, wins.
Title: Make Up Your Own Temple Games
Post by: silversnakeman on July 16, 2007, 07:47:59 PM
Basically known as a "Shopping Game"
Title: Make Up Your Own Temple Games
Post by: silverMarker on May 18, 2009, 06:49:06 PM
This one is worth a Full Pendant.

One member from each team is standing in front of a wall, and one member from the opponent's team is standing across from them with a sling-shot.

When Kirk gives the signal, one player will load a ball into the sling-shot and launch it at their opponent, who must try to avoid getting hit by it.

Each time you hit your opponent, your team receives a point. Each time the other player steps out of their zone your team loses a point. Which ever team has the most points at the end of 60 seconds wins.
Title: Make Up Your Own Temple Games
Post by: The Bamboo Forest on June 16, 2009, 04:11:13 AM
I think I shall use these later on in the second season of Wild Jungle.

"When Kirk gives the signal, climb up the rope to the first platform and grab an item, and climb back down to place it in your bin. Then climb to the next platform and do it again. The first player to grab the items off all three platforms, or the team that collects the most items at the end of 60 seconds wins!"

So basically, it's like one of those Season One "Shaft" games, but it's bigger, there are three platforms wedged into it, and a hole in each to thread the rope through it.

My next idea is kind of based on "Peak to Peak" from GUTS....

"When Kirk gives the signal, grab an item and jump over to the platform, and drop it in the bin. Then turn around, jump back to the first platform and do it again. The player to transfer the most items at the end of 60 seconds wins!"

So basically there's two tall platforms about 5 feet apart and the players are attached to bungee cords.
Title: Make Up Your Own Temple Games
Post by: Long Live Olmec on June 29, 2009, 05:17:30 AM
This is like the game where the players hang from the ceiling used in Season Three. In the track's place is a set of monkey bars. The player climbs the monkey bars, grabs an item, then drops down and runs back to their basket. Then they climb a small ladder up to the monkey bars and do it again. The team with the most items at the end of 60 seconds will win.
Title: Make Up Your Own Temple Games
Post by: silverMarker on June 29, 2009, 05:36:42 PM
This game is like the one where players had to climb that ramp/slide thing in Season 1 (think "Blackbeard's Treasure Map), but the ramp is vertical.

I've already used this one in my fan fiction, BTW.
Title: Make Up Your Own Temple Games
Post by: The Bamboo Forest on July 26, 2009, 06:45:13 PM
I figured this one could come in handy in my next episodes of Wild Jungle; you'll see why when I release them! :wink:

"When Kirk gives the signal, grab an object, and crawl out to the middle of the pathway, while your partner does the same. Once both of you meet in the middle, exchange objects, and both of you will slide back and place them in your bins. The team with the most exchanged objects at the end of 60 seconds wins!"

So, basically, there's two different types of objects - one type for each player - and the players keep trading over and over again.
Title: Make Up Your Own Temple Games
Post by: The Ancient Warrior on August 01, 2009, 11:47:59 AM
Inspired by Zero-G from GUTS (Thanks for the pic on yer site TBF! (http://http://i143.photobucket.com/albums/r125/thebambooforest/vlcsnap-247606.png)).  I figure there could be a track turned sideways like that (but of course more Legends-themed, in both design and any possible obstacles) that might be used to symbolize a difficult journey, destroyed terrain, etc.

Whether the challenge is to make it around once or as many times as possible in 60 seconds, I haven't decided yet, though.  It really could work either way.

Credit me to use it.
Title: Make Up Your Own Temple Games
Post by: Asian Legends Fan on August 03, 2009, 10:53:12 PM
Hmm, now I've got a GUTS inspired game as well! lol

I'd have a 5 or 6 foot wall in the middle of a path, two "aerial bridge" kinda things on either end, and players attached to bungee cords.

"When kirk gives the signal, jump off the platform and over the wall to the other side and onto the other platform. Then grab an item, jump back over the wall and put it in your basket on the first platform. The player to return the most objects at the end of 60 seconds wins."
Title: Make Up Your Own Temple Games
Post by: The Bamboo Forest on August 08, 2009, 03:06:21 AM
Quote from: ""The Ancient Warrior""
Inspired by Zero-G from GUTS (Thanks for the pic on yer site TBF! (http://http://i143.photobucket.com/albums/r125/thebambooforest/vlcsnap-247606.png)).  I figure there could be a track turned sideways like that (but of course more Legends-themed, in both design and any possible obstacles) that might be used to symbolize a difficult journey, destroyed terrain, etc.

Whether the challenge is to make it around once or as many times as possible in 60 seconds, I haven't decided yet, though.  It really could work either way.

Credit me to use it.


Hmmm...how about a double-sided track and players race to the finish untimed; first one to the finish wins?

Anyway, for my own idea....

"When Kirk gives the signal, grab an item, then slide down the path to the end, and pass it to your partner who will place it in the bin. Then run back, grab another item, and do it again. The team to collect the most items in their bin at the end of 60 seconds wins."

I'm going to use the slippery footpath a lot in my episodes, and this is just one of a number of games I've planned that makes use of it.
Title: Make Up Your Own Temple Games
Post by: The Ancient Warrior on August 08, 2009, 08:13:56 PM
Maybe the "jump from platform to platform" game TBF suggested could be modified by slightly further-apart platforms and a rope to use to swing across? (Still bungee cords on the players, so no problem there.)

As for the Season 3 game where they had platforms that wouldn't move or would sink...  How about this.  Get more of them to make a 6?6 or 7?7 grid, and space them further apart so that players can't skip one.  Then, make it so they ALL sink but do not rise again once stepped on.  That means players have to keep moving onto one that hasn't sunken yet; they can move diagonally as well, but the first player that has nowhere to move loses.
Title: Make Up Your Own Temple Games
Post by: The Bamboo Forest on September 16, 2009, 05:11:07 AM
Probably gonna use this in Episode 39 of Wild Jungle...

?...when Kirk gives the signal, run through the first stone wall and grab the item behind it. Then, run back to the start and place it in your bin. Then run through the next wall, grab that object, and do it again! The first player to return all four objects, or the team that?s further along at the end of 60 seconds?wins!?
Title: Make Up Your Own Temple Games
Post by: The Ancient Warrior on June 14, 2010, 07:19:50 PM
Okay, for this one, think of the vertical maze used all throughout Season 3 of the original show.  This game is for a half-Pendant, and one player from each team, fitted with a harness and support cord, is standing on top of a horizontal track with a slot running down the middle all the way through.  The track is six feet above the ground, supported by poles on the corners and involves a sharp U-turn before getting to the large space at the end.  Each player is holding onto a long rope which is tied to an object dragging on the floor and contains four progressively larger knots; along the track are four round holes which are the right size for the knots, so it plays out like this:

"When Kirk gives the signal, move along the path and pull on the rope below you as you maneuver it along the slot.  When you get to a hole in the slot, pull the first knot in the rope through the hole and continue on to the next hole.  At each hole, you can only pull enough of the rope to get past one knot, and you may not fall off the walkway or let go of the rope.
"The first player to reach the end of the walkway and pull the object through the space at the end? or the one that's further along at the end of 60 seconds? wins!"