Phantom's Temple
The Temple => The Heart Room => Topic started by: nicklegends on June 24, 2006, 08:33:20 AM
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Season Three had a whole bunch of new rooms mixed with old that lay unvaried for the entirety of the season. Which of the new ones was your favorite of them all, and why? (King's Storeroom is considered since it moved location.)
I'd have to say the Chamber of the Sacred Markers. It had a deceivingly simple objective, and it was always great to watch a temple guard scare stiff the player right after he or she completed the objective in the room.
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The tomb was a very intereseting room. I can't say why I liked it exactly, but it just seemed like a really kick ass room.
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I said the Tomb also. Almost every time though when you went in there a Temple Guard just stepped out and got you.
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The tomb had a dark aura about it. I mean here you are: A prise hungry kid consumed with greed, caring about nothing but recovering The Lost Cigar of Sigmund Freud so you can get your free trip to a dude ranch, that you uncareingly rade a royal tomb and downright demolish it, in your search for a head of a dead king that has most likely been placed above you in holy vines for a very reverent reason, then, as if that weren't enough, you then sensely attempt to slam it down on one of the dead king's corpes, only to find it wasn't right, so you try the other one, and the king reserects and attempts to scold you for awaken him and abusing his grave, but you don't even have the common courtesy to listen, by this point, you are either wishing you had paid attention in first grade so you could recognize patterns, or you're laughing it up with those mofos, the jesters..........is that not the coolest room you can think of or what?
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You've made it sound even cooler.
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You've made it sound even cooler. 
LOL. One must always look at things differently.
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Hi guys, this is my first post, so yeah.
The Room of the Ancient Warriors is my favorite new room. Priceless when a temple guard caught you.
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I never really cared too much for the Room of the Ancient Warriors, because the amount of time spent while the Temple Guard caught you varied greatly depending on which Guard (spotter) was there. Some would just turn to the side for a second or so, while some would spin the contestant all the way around and hold them there for five seconds.
The Chamber of the Sacred Markers was infinitely better than the Heart Room or Medusa's Lair could ever hope to be.
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I never really cared too much for the Room of the Ancient Warriors, because the amount of time spent while the Temple Guard caught you varied greatly depending on which Guard (spotter) was there. Some would just turn to the side for a second or so, while some would spin the contestant all the way around and hold them there for five seconds.
The Chamber of the Sacred Markers was infinitely better than the Heart Room or Medusa's Lair could ever hope to be.
I never cared much about Chamber of the Sacred Markers, though the Temple Guard palcement was ingenious. Medusa's Lair always has a special place in my heart.
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I never cared much about Chamber of the Sacred Markers, though the Temple Guard palcement was ingenious. Medusa's Lair always has a special place in my heart.
The heart room has a special place in my heart.
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I never cared much about Chamber of the Sacred Markers, though the Temple Guard palcement was ingenious. Medusa's Lair always has a special place in my heart.
I loved how the temple guards were placed in that room. You could kind of tell sometimes - for example, I was watching a run last night (I don't remember the name), and as the kid pushed the markers in, the paper covering the ladder moved and I thought "Ooh, temple guard." Puts the markers in - up it goes - TEMPLE GUARD!
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I liked The Pit of the Pendulum, it was better than a plain old pit
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I never cared much about Chamber of the Sacred Markers, though the Temple Guard palcement was ingenious. Medusa's Lair always has a special place in my heart.
I loved how the temple guards were placed in that room. You could kind of tell sometimes - for example, I was watching a run last night (I don't remember the name), and as the kid pushed the markers in, the paper covering the ladder moved and I thought "Ooh, temple guard." Puts the markers in - up it goes - TEMPLE GUARD!
I think you're talking about the Dried ear of Corn of Sojourner Truth. I <3 that one & I noticed the same thing. See why the log is handy?
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It was that episode, and I noticed that yesterday, I was watching, and it moved
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The Room of the Acient Warriors. Love those temple gaurd grabbings! Woulda scared the crap outta me.
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I'd say Room Of The Ancient Warriors. Not copying Purple Parrot's opinion I just think that was a cool room.
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I never really cared too much for the Room of the Ancient Warriors, because the amount of time spent while the Temple Guard caught you varied greatly depending on which Guard (spotter) was there. Some would just turn to the side for a second or so, while some would spin the contestant all the way around and hold them there for five seconds.
Agreed, the Room of the Ancient Warriors was a cool concept but the temple guards took too long, as if they just HAD to get some face time in. It was especially frustrating in "The Discarded Seal of Ivan the Terrible", when the second player was just a room away but then got held up forever by a temple guard.
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Agreed, the Room of the Ancient Warriors was a cool concept but the temple guards took too long, as if they just HAD to get some face time in. It was especially frustrating in "The Discarded Seal of Ivan the Terrible", when the second player was just a room away but then got held up forever by a temple guard.
OMG, i have to agree with you there. That team was one of the fastest the temple had ever seen and they still didn't make it to the artifact. The temple design was just brutal. And, i agree, it looked like Elisa could've pulled off a last second grabbing of the seal, but the temple gaurd in the Room of the Ancient Warriors just stuck a fork in her.
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Yeah, if that temple guard didn't delay her, she could have retrieved the discarded seal and she would have won.
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Well, i dunno about won. She only had like 16 seconds when the gaurd grabbed her and the third suit of armor was the one that would've opened the door... She definitely would've been able to grab it though.
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Yeah, thats true. Maybe its a possible it could have been a close finish.
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They just had to get rid of the mandarin hand room...
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My overall favorite room in season 3 is the Quicksand Bog. While it's still one of those bash-the-wall-or-hit-an-actuator rooms, at least it's filled with pseudo-quicksand. Plus, climbing a slide? Much harder than standing in an elevator twiddling your thumbs. That's a hardcore room.
But the most improved award definitely goes to the Chamber of the Sacred Markers. The center rooms always looked thrown together in the second season (Medusa's Lair had the same Heart Room paint job, but with the head of Medusa at the front - oooooh, MEDUSA'S LAIR), and they put some serious time into the Chamber. Plus, as others have mentioned, there's the sweet center shaft where temple guards can hide and terrify innocent youth after opening the door. Actually, now that I think about it, this is also a hardcore room.
The Room of the Ancient Warriors kind of made me upset. The door between that room and the Jester's Court had to be pulled because of space constraints (I would think), and that reduced the possible temple layouts and choices the contestants could make. The idea was good, but in practice, I don't think it worked as well as it should have. I like temple guards grabbing people in the suits of armor, though. Wow, now that I really think about it, all the new rooms were much more hardcore than the ones they replaced.
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The room of the ancient warriors. I would have been scared to death to be grabbed by a temple guard there.
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My favorite new season three room was the Quicksand Bog. It was much quicker than the Well/Mine Shaft, plus the addition of the "quagmire" was a new challenge to the temple that I really enjoyed.
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the chamber of the sacred markers is too over-rated. you couldn't even see the bottom half of the markers and the kids stood right in front of the wall so you didn't even know what was going on until the doors opened. also in many episodes when there was a temple guard in the door leading up, you could see the door moving.
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The room of the ancient warriors. I would have been scared to death to be grabbed by a temple guard there.
No kidding. The Bent Shaving Pan of Jedediah Smith episode is a good one to watch if you like people being terrorized by temple guards. Sheeeeesh.
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Or the Discarded Seal of Ivan the Terrible. I'll never forget the first time i rewatched that one. I was like "She's gonna get it!" and then the worst thing that could happen happened. A temple gaurd grabs her. Oh, it's a good one too. It's pretty much the reason that that team doesn't reach the artifact. That and it was an imposible layout, but what ya gonna do?
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Or the Discarded Seal of Ivan the Terrible. I'll never forget the first time i rewatched that one. I was like "She's gonna get it!" and then the worst thing that could happen happened. A temple gaurd grabs her. Oh, it's a good one too. It's pretty much the reason that that team doesn't reach the artifact. That and it was an imposible layout, but what ya gonna do? 
I still remember talking with one of my other Legends-obsessed friends back in the day about how that layout would be supremely difficult, and then sure enough, a season later they did it, and the team didn't make it. Temple guards or not, that was a tough one.
There were a lot of tough layouts in season 3, actually, like the Marble Armrest of Xerxes where the team had to go all the way around the horn to get to the Chamber of the Sacred Markers. Ridiculous. I guess not giving away prizes is one way to cut costs.
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The King's Store Room is easier than the S2 King's Store Room. Why? The pedestals/pots are closer together. In S2, if the third pot and thrid pedestal opens the door(Golden Earing of Henry Morgan)the player has to walk from one end of the room to the other, then back, and then back again! In Season 3 they are so close together they just take a step.
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There were a lot of tough layouts in season 3, actually, like the Marble Armrest of Xerxes where the team had to go all the way around the horn to get to the Chamber of the Sacred Markers. Ridiculous. I guess not giving away prizes is one way to cut costs.
I think they wanted to stay true to the 25% win ratio, so they had to make some layouts easier than normal or harder than normal to compensate (Ivory Hunting Horn and Jeweled Scabbard of Sforza, vs. Discarded Seal and Dried Apple Half). One of the reasons these layouts appeared supremely difficult is because the rooms took so much more time to complete in Season 3 when compared to the previous seasons. (Yes, I'm looking at you, Headless Kings.) That's one of the major reasons why I couldn't choose the tomb as my favorite.
We seem to be drifting a bit off topic, though. I'd appreciate it if we could get back on track.
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My favorite room from season 3 is the Tomb of the Headless Kings, but my favorite overall room is the Shrine of the Silver Monkey
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I had a hard time picking between the Room of the Ancient Warriors and the Pit of the Pendulum. I went with the latter.
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I would have to say The Room of the Ancient Warriors because I also thought it was a cool room.