Author Topic: Rate the Legends Room - Day 43: Jester's Court  (Read 10968 times)

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Offline The Red Jaguars

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Re: Rate the Legends Room - Day 12: Medusa's Lair
« Reply #135 on: June 18, 2014, 01:46:23 PM »
It just sucks that the room objective seemed to never work properly. Players would clearly have the snakes jammed into the head and nothing would happen. Then they would have to go fiddle with the snakes until the lights went off and the doors opened.

That happened in the "Missing Eye" run. Michael completed the Medusa's Lair objective completely, but no doors opened. So he lost some time because apparently they were not aligned properly and he had to jam them down some more. The four snake Medusa's Lair was the worst. Although some of those teams on Captain John Smith and Stone Head's day are lucky they didn't enter Medusa's Lair...

Offline Purple Parrots Fan

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Re: Rate the Legends Room - Day 12: Medusa's Lair
« Reply #136 on: June 18, 2014, 03:20:48 PM »
The four snake Medusa's Lair was the worst. Although some of those teams on Captain John Smith and Stone Head's day are lucky they didn't enter Medusa's Lair...
Like the Silver Cannonball team.

Offline The Red Jaguars

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Re: Rate the Legends Room - Day 12: Medusa's Lair
« Reply #137 on: June 18, 2014, 04:24:27 PM »
The four snake Medusa's Lair was the worst. Although some of those teams on Captain John Smith and Stone Head's day are lucky they didn't enter Medusa's Lair...
Like the Silver Cannonball team.

That run would've been worse than Stone Head if Jonathan and Amber had four snakes Medusa's Lair... :oops:

Offline Purple Parrots Fan

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Re: Rate the Legends Room - Day 12: Medusa's Lair
« Reply #138 on: June 18, 2014, 08:46:31 PM »
Yeah, it probably would've been a Cricket Cage esque run if Medusa's Lair wasn't a late shipment. :oops:

Boy, wouldn't that be a disaster............................................

Offline The Red Jaguars

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Re: Rate the Legends Room - Day 12: Medusa's Lair
« Reply #139 on: June 18, 2014, 09:09:48 PM »
And it is a good thing that they cut down on the Medusa's Lair objective too after Stone Head. Otherwise runs like Lucky Medallion and Applewood Amulet might not be successful.  :o

Offline Purple Parrots Fan

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Re: Rate the Legends Room - Day 12: Medusa's Lair
« Reply #140 on: June 18, 2014, 09:20:03 PM »
Yeah, you're right. :o And on the flip side, if Medusa's Lair was NOT a late shipment, then Paula probably wouldn't have escaped with an "amazing" solo victory with 50+ seconds left. She'd be lucky if she escaped with 10 seconds at best. :shock:

Offline AimYourBrent

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Re: Rate the Legends Room - Day 12: Medusa's Lair
« Reply #141 on: June 18, 2014, 10:00:06 PM »
So we all agree it would have ranked higher if it would have worked more often.
Top 10 episodes:
1. Lucky Pillow of Annie Taylor
2. Lion Headed Bracelet of Chandragupta
3. Applewood Amulet of Emiliano Zapata
4. Milk Bucket of Freydis
5. Jewel Encrusted Egg of Catherine the Great
6. Much Heralded Helmet of Sir Gawain
7. Snakeskin Boots of Billy the Kid
8. John Sutter and the Map to the Lost Goldmine
9. Lawrence of Arabia's Headdress
10. Discarded Seal of Ivan the Terrible

Offline Purple Parrots Fan

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Re: Rate the Legends Room - Day 12: Medusa's Lair
« Reply #142 on: June 18, 2014, 11:37:27 PM »
Yes we do. And this poll ends with a 5.6 average.

Up next is The Room of the Mandarin Hand. ;)

Day 13 - Room of the Mandarin Hand
Objective: Put the fingers on the globe to open a door.
Season(s): 2

Offline AimYourBrent

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Re: Rate the Legends Room - Day 13: Room of the Mandarin Hand
« Reply #143 on: June 18, 2014, 11:40:51 PM »
I gave this room a 7.

It wasn't used very often. It was a slight improvement to this room space. They just kept slowly but steadily improving the center room over the course of the show.
Top 10 episodes:
1. Lucky Pillow of Annie Taylor
2. Lion Headed Bracelet of Chandragupta
3. Applewood Amulet of Emiliano Zapata
4. Milk Bucket of Freydis
5. Jewel Encrusted Egg of Catherine the Great
6. Much Heralded Helmet of Sir Gawain
7. Snakeskin Boots of Billy the Kid
8. John Sutter and the Map to the Lost Goldmine
9. Lawrence of Arabia's Headdress
10. Discarded Seal of Ivan the Terrible

Offline Purple Parrots Fan

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Re: Rate the Legends Room - Day 13: Room of the Mandarin Hand
« Reply #144 on: June 18, 2014, 11:42:20 PM »
I gave this room an 8. I really liked this room, MUCH better than Medusa's Lair. I know the objective was simple, but I just like how the room looked. With the Heart Room wallpaper and the giant hand and globe. It looked really statue esque. This and the Chamber would probably be my favorite room in the center of the room space. ;)

Offline The Red Jaguars

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Re: Rate the Legends Room - Day 13: Room of the Mandarin Hand
« Reply #145 on: June 19, 2014, 12:40:34 PM »
I gave the Room of the Mandarin Hand an 8. I definitely like this room better than Medusa's Lair. The objective was definitely simpler, but it was also unique and memorable. I also loved the design of the giant hand and globe. The room name was also pretty cool also. I wish they brought this room up a little sooner. It should've been assembled earlier on, like on Silk Sash's day.

Offline Purple Parrots Fan

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Re: Rate the Legends Room - Day 13: Room of the Mandarin Hand
« Reply #146 on: June 19, 2014, 03:21:02 PM »
Looking back at my vote, I think I might change my vote to a 6 or 7. I actually think my score on this room was way too generous. I mean, this objective was way too easy and really didn't have any kind of challenge at all. I thought I could be excited for this room, but I'm not. =/
« Last Edit: June 19, 2014, 04:04:40 PM by booyouwhore »

Offline The Red Jaguars

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Re: Rate the Legends Room - Day 13: Room of the Mandarin Hand
« Reply #147 on: June 19, 2014, 05:22:32 PM »
Well, to me there is more to a room than just the objective. I enjoyed the design of the room and how the hand looked. I also thought the name was creative too. If we are talking about the objective only, I would give this a 6/10. But I like it a lot more than just the objective alone. ;) Same with the Bamboo Forest. I am going to rate that room high even though it didn't really have an objective. I would've loved to see more appearances for both rooms too.  ;)  :mrorange:

Offline Purple Parrots Fan

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Re: Rate the Legends Room - Day 13: Room of the Mandarin Hand
« Reply #148 on: June 19, 2014, 06:42:40 PM »
Yeah, the room looked nice. The Heart Room wallpaper and giant hand and ball looked really neat. It's definitely the best looking room, but the objective was a tad easy. Same with the Bamboo Forest. The room looked neat and it was way underused. But it was technically still "hit the actuator" at the end of the day. But traversing that room was pretty challenging, so there's that. Better than a bunch of webs taking over the room. I can't wait until we get to the Bamboo Forest. But, we'll cross that bridge when we get to it. ;) :mrgreen:

Offline Purple Parrots Fan

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Re: Rate the Legends Room - Day 13: Room of the Mandarin Hand
« Reply #149 on: June 19, 2014, 11:32:30 PM »
And with a 7.6 average, time to end the poll for the Room of the Mandarin Hand. :mrred:

Up next is The Cave of Sighs. ;)

Day 14 - Cave of Sighs
Objective: Crawl through the cave to proceed to either the Wheel Room/Wall Climb or Gargoyle Room/Royal Gong Room.
Season(s): 1