Author Topic: Legends Temple Room - 3 Strike Edition  (Read 1068 times)

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Offline PurpleParrot319

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Re: Legends Temple Room - 3 Strike Edition
« Reply #30 on: June 14, 2013, 08:16:40 PM »
The Room of the Golden Idols needs to go NOW. No reason for it to go before Harmonic Convergence. Strike 3 for the Golden Idols.



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Offline Purple Parrots Fan

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Re: Legends Temple Room - 3 Strike Edition
« Reply #31 on: June 14, 2013, 08:34:21 PM »
If the Golden Idols goes, so does Harmonic Convergence. Good riddance.

Offline The Red Jaguars

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Re: Legends Temple Room - 3 Strike Edition
« Reply #32 on: June 15, 2013, 12:34:53 AM »
Strike #1 for the Well. Such a bland and lame room. At least the Mine Shaft looked kind of neat.  :roll:

Offline Purple Parrots Fan

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Re: Legends Temple Room - 3 Strike Edition
« Reply #33 on: June 15, 2013, 12:44:04 AM »
I'm also giving the Well a strike. Strike 2 to be exact.

Offline PurpleParrot319

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Re: Legends Temple Room - 3 Strike Edition
« Reply #34 on: June 15, 2013, 12:44:42 AM »
Strike 3 for the Well. Can't believe it took this long! :o



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Offline The Red Jaguars

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Re: Legends Temple Room - 3 Strike Edition
« Reply #35 on: June 15, 2013, 01:38:48 AM »
Strike #1 for the Pirate's Cove. It was a lame and extremely easy objective and Olmec never even explains the Torch Room objective either. How was Jackie suppose to know? Time for this one to go.  :roll:

Offline Purple Parrots Fan

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Re: Legends Temple Room - 3 Strike Edition
« Reply #36 on: June 15, 2013, 02:26:00 AM »
The Wall Climb is way overdue for a strike. Boring pit area room and so many players struggled to even climb the walls.

Offline The Red Jaguars

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Re: Legends Temple Room - 3 Strike Edition
« Reply #37 on: June 15, 2013, 02:50:29 AM »
I can't believe that is still on the list.  :shock: It was even more pathetic that the ropes were anything but helpful for the contestants. Strike #2 for the lowly Wall Climb. :roll:

Offline NekoSuave

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Re: Legends Temple Room - 3 Strike Edition
« Reply #38 on: June 15, 2013, 03:46:10 AM »
Let's watch the Wall Climb crumble, shall we? I'll go ahead and give it strike three. You know a room is bad when something that was added ends up hindering the players instead of helping them.
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Offline PurpleParrot319

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Re: Legends Temple Room - 3 Strike Edition
« Reply #39 on: June 15, 2013, 10:19:42 AM »
Strike 2 for the Pirate Cove. Easy objective with another one (Torch aspect) that Olmec never explained.



All credit goes to The Viper/repiV ehT for making me this banner. Thank you so much! =)
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Favorite room: A tie between the Dark Forest and the Jesters' Court

Offline The Red Jaguars

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Re: Legends Temple Room - 3 Strike Edition
« Reply #40 on: June 15, 2013, 12:40:48 PM »
And the Pirate's Cove plunders!

Offline Purple Parrots Fan

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Re: Legends Temple Room - 3 Strike Edition
« Reply #41 on: June 15, 2013, 03:09:15 PM »
The Room of the Three Gargoyles gets its first strike. Nothing special about that room.

Offline The Red Jaguars

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Re: Legends Temple Room - 3 Strike Edition
« Reply #42 on: June 15, 2013, 04:28:46 PM »
Strike #2 for the Gargoyle Room. Pretty lame and boring, it could've used more scenery like the Crypt did.

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Re: Legends Temple Room - 3 Strike Edition
« Reply #43 on: June 15, 2013, 06:43:13 PM »
Say goodbye to the Gargoyle Room. We could use an update list too.

Offline The Red Jaguars

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Re: Legends Temple Room - 3 Strike Edition
« Reply #44 on: June 16, 2013, 12:37:50 AM »
Strike #1 for the Swamp. It was just an empty hit the actuator room.  :roll:

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« Last Edit: June 16, 2013, 12:40:11 AM by The Red Jaguars »