We return from the break and find Kirk standing in front of the Temple with the winning team.
“Welcome back to Legends: Rebirth,” he says. “The Purple Parrots have proven themselves worthy, and now have earned the right to enter Olmec’s Temple. But first, Olmec’s gonna give them some information to help them retrieve the Torn Journal Page of Admiral Byrd…”
Olmec begins to explain the layout as the camera gives us a first-person tour of the Temple:
“You could start…by running up the stairs to the Crypt! Grab the book from the skeletons, and pass into the Rope Labyrinth! Maneuver through the ropes, and climb into the Sculptor’s Studio. Smash the hollow sculptures to find the key that will lead you into the Chamber…of the Sacred Markers. Match the symbols on the right to those on the left, and pass into the Inventor’s Workshop. Spin the wheel to operate the machine, and open the door to the SHRIIIINE of the Silver Monkey! Assemble the statue and you may be headed toward the Room…of the Secret Password. Find the tablet with the correct inscription and shout it out to open the door to the Pharaoh’s Secret Passage. Slide down the tunnel to the Dungeon, where you could smash through the wall into the Dark Forest…but beware of the Temple Guards that may inhabit the trees! Find the key in the tree, and you’ll enter…the Ancient Cave. Press yourself against the correct cave painting, and you’ll gain entry to the Owl’s Nest! Find the special white owl, and attach it to its proper nest, then…crawl through the Labyrinth, climb through the Ledges, race down the stairs and back through the Temple Gate! The choices are yours and yours alone!” Olmec pauses. “You won 2 Pendants in the Temple Games. Who’s going first?”
“I am,” says Brandi.
“Very well, Brandi,” Olmec replies. “When Kirk gives the signal, you’ll race through the Gates into the Temple and make your way toward the Torn Journal Page. Hidden inside the Temple are Temple Guards assigned to protect three specific rooms. You can trade your Pendant for an extra life and go on, but…if you’re caught without a Pendant, you’ll be taken out of the Temple, and it’ll be Duncan’s turn to enter and try his luck. If you can reach the Journal Page, all the doors of the Temple will instantly unlock, and the Temple Guards will vanish. Return through the Gates with the Torn Journal Page of Admiral Byrd in three minutes, and you’ll both be handsomely rewarded…and here’s how!”
• Just for making it this far, they’ll get a sports package from Outdoor Products.
• If they can grab the Torn Journal Page within three minutes, they’ll also receive a game table.
• And if they can bring the Torn Journal Page out of the Temple before three minutes expires, they’ll win a trip to Santa Monica, California.
“All right, let’s see if they can win all that,” Kirk says. “Let’s get you out in front, Brandi…mouthpiece in. Let’s set the clock for three minutes!” The clock slams down in the corner, ready to go.
“Olmec, lower the gate.” Olmec moans gutturally as the gate is lowered, and the black lights under him go out.
“Looks like she’s ready…on your mark, get set, GO!”
Brandi jogs up the steps, clutching her Pendant. “She’s got two Pendants—how far will that take her and Duncan?” Kirk narrates as Brandi enters the Crypt (2:53). After looking around for a second, she pulls two books before opening the door to the Rope Labyrinth. Surprised by the door opening, she makes her way through it. As she enters the Rope Labyrinth, she is reluctant to proceed, seeing the large amount of ropes in the room, and stands on the platform for a couple of seconds before finally venturing through the ropes in the room (2:40). “Right through those ropes—they can really slow you down!” Kirk narrates. When Brandi reaches the other side of the room, she finds the actuator for the Owl’s Nest, which she pushes, opening the door (2:24). “All right—that’ll take her into the Owl’s Nest!” Kirk narrates as Brandi enters the room. Before she can do anything, though, the first TEMPLE GUARD jumps out from hiding, forcing a high-pitched scream from Brandi (2:20). “Oh, a Temple Guard was waiting for her!” Kirk exclaims as Brandi fumbles with her Pendant. “Give him the Pendant, and you can keep going!” Brandi finally hands over her Pendant and looks around for a few seconds, giving a classic “What do I do now?” look into the camera. “She’s gotta find the white owl and put in on the nest,” Kirk says. Brandi looks around the room, luckily finding the white owl hidden in plain view before grabbing it. She tries two nests before opening the door to the Ancient Cave (1:57). “There, she did it—into the Cave; the Ancient Cave!” Kirk remarks as Brandi climbs through the open door. She looks around for a few seconds, again, clueless as to what to do. “She’ll have to press up against the paintings at the back of the wall!” Kirk exclaims. When Brandi figures out what she has to do, she makes her way to the back of the room, where after some difficulty, presses the two actuators on the rightmost cave painting there. Luckily, it’s the right one, and as a sound effect of tribal drums plays, the door to the Dark Forest opens (1:38). “Oh, first one! Into the Dark Forest!” Kirk narrates. “Hopefully, there aren’t any Temple Guards in those trees…” Brandi enters the Dark Forest, and surprisingly wastes no time reaching into the stage-right tree in search of a key. However, she has no time to even pull her hand out when the tree’s arms grab her—it’s a TEMPLE SPIRIT (1:30)!
“Oh, Temple Guard in the tree! Go, Duncan!” Kirk shouts, and Duncan bolts up the stairs. He follows Brandi’s path exactly, hardly slowed by the Rope Labyrinth he has to progress through. “This guy’s fast—he plays soccer!” Kirk narrates. “He’s down to a minute and change to reach the Journal Page!” In no time, Duncan reaches the Dark Forest (1:10), where he completely bypasses the trees, breaking through the wall into the Dungeon. He begins climbing the ladder in the room, and hits the actuator for the Shrine when he reaches the top. The door opens, and Duncan scrambles into the room (0:59). “Less than a minute now—can he do it?” Kirk asks. Duncan heads to the back of the room to retrieve the pieces of the statue, but he’s cut off at the pass by the third TEMPLE GUARD (0:53). “Oh, there’s the third Temple Guard!” Kirk narrates as Duncan hands over his Pendant without missing a beat. Quickly grabbing all three pieces of the monkey, Duncan brings them back to the front of the room, where he quickly assembles the base (0:42) and middle (0:37) before jamming the head down, opening the door to the Inventor’s Workshop (0:33). “That’s it—into the Inventor’s Workshop!” Kirk shouts. “Thirty seconds left—will he make it?” The camera shows Brandi jumping up and down, screaming “Come on!” Duncan turns the capstan in the Inventor’s Workshop, making four complete rotations before the door to the Sculptor’s Studio opens. He bolts through the open door and grabs the TORN JOURNAL PAGE, knocking a sculpture off a pedestal in the process (0:07).
“He’s got the Journal Page! Now all the doors are open—five seconds!” Kirk excitedly narrates. Duncan climbs down the ladder into the Chamber of the Sacred Markers, jumping off and into the room. He proceeds into the Rope Labyrinth, but time has already expired.
“Oh, that’s it!” Kirk laments. “He reached the Journal Page, but he couldn’t get out with it in time! He really picked up the pieces—that’s all right, because they get the sports package, and they get the game table, too. We’ve gotta get outta here, but we’ll see you next time on Legends: Rebirth! Buh-bye, everybody!”
Kirk, Brandi and Duncan wave to the crowd as the credits begin to roll. Close-ups of the Dungeon, the Room of the Secret Password and the Shrine are seen before we see Kirk holding the Torn Journal Page aloft and Brandi & Duncan applauding, and the Stone Stanley logo appears onscreen.