Here's are my rooms from my layout with the expection of the "King's Storeroom"--which is back to it's original location from the first
two season. For a recall here's the temple looks
For reminder of my Temple Layout, here's that famous talking stone head, Olmec: "You could start out by crawling though the Ancient Sewer (1) or running into and ringing one of the three bells in The Bell Tower (12). If you lucky, you may enter the Mysterious Hallway of Stairs (2). You could head up into the Mirror Room. (3) Spin the mirror, which might open the path to the Witch Lair (4). Toss the two snakes into the pot and you may land in the Skeleton?s Room (5). Put the head and the two hands on the skeleton?and you may be heading the Shrine of the Golden Monkey (6). Put together the golden monkey and you may be entering the Temple Bank (7). Spin the right safe?s wheel to go up or smash the wall protecting the Room of Power (

. Connect the cords to the Power Orb and you may be entering the Room of the Four Moons (9). Push down on the right phrase of the Moon and you may be entering the Rain Forrest (10). Look for the keys to the door in the tree?but beware a Temple Spirit might be a tree. Get out of that room and you will be King?s Storeroom (11). Smash the clay pots to find the keys. Find the correct key that lead you back to the Mirror Room or Witch Lairs, jump across the stairs, either run across the Bell Tower or re-crawl though the Ancient Sewer back to the gates."
1. Ancient Sewers: This is a room contained two gray platforms. The bottom of the room has blue balls to move though. The gray platforms are for sewer pipes--and the blue balls are for fake water.
2. The Mystery Hall of The Stairs -- A bunch of stairs made out of form litter this room. They are stairs that go to the Bell Tower, Ancient Sewers,
Mirror Room, The Witch's Lair & The Skeleton's Room,
3. The Mirror Room -- A fake big mirror (make from balsa wood & plastic)
sits on the front end. The runner must spin the mirror to open the doors up.
4. The Witch's Lair -- A small black pot sits where Mesuda's head is usually. On the back wall, they is two snakes. The runner has to take the snakes and toss them into the pot to open the door.
5. The Skeleton's Room -- The headless and armless skeleton on the back wall. Near the front room, they is a bucket. This bucket contains the head and hands of the skeleton. The runner has to take head and heads to the skeleton--and put them on the skeleton to open the door to the next room.
6. The Shrine of the Golden Monkey - Like the The Shrine of the Sliver Monkey, but the monkey is made of yellow foam material. The Monkey stall had the following parts: tail, middle and head.
7. The Temple Bank - In this room, they are three vault doors on the back wall. The runner must spin the wheels to open a path. Not yet used in my fan-fiction, the middle vault door hiddes the latter to the "Rain Forrest". In most eposide, the wall is always breakable.
8. The Room of Power -- This room contains three wires and a gaint red foam ball with three holes. The runner must put the three wires into the holes of the foam balls to open up the path to the next room.
9. The Room of the Four Moons -- They are four foam moon in
the room. The runner must spin the correct moon to open the path
to the next room.
10. The Rainforrest -- The trees from the Dark Forrest are place in
this location. The runner must reached into the trees to find the key
to open the next room.
12. The Bell Tower -- In this room, they are three bells. The runner must hit the bell to open the doors to the next room.