Author Topic: Make Up Your Own Rooms  (Read 10783 times)

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Offline Olmec

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Make Up Your Own Rooms
« Reply #15 on: June 28, 2006, 06:11:04 PM »
The Sacred Safari - Put your hand in the elephant's mouth to get the key. But beware! The elephant might be a temple guard. Kinda like the Dark Forest & you would bust through the wall (to the Battlefield, if it's my layout).

Offline Olmec

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Make Up Your Own Rooms
« Reply #16 on: June 29, 2006, 01:37:54 PM »
I call dibs on my rooms! You need permission from me to use them.

Offline The 49th Ronin

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Make Up Your Own Rooms
« Reply #17 on: June 29, 2006, 07:53:48 PM »
The Spider's Web (Goes in Pit Area) - Many strands of rope (or similar material) are attatched at both ends to the walls. Players can climb across, through, down, up, etc. through the ropes to reach the doors.

The Armory of the Ninja - Three sheaths sit in the front of the room. The player must grab the three correct swords (based on length and shape) from  the five in the back and place them into the sheaths to open the doors.

The Den of Tribal Masks - Several tribal masks sit on the wall, and must be turned and slid to form a column. Upon completion, the doors open

The Dragon's Lair - Eight dragon statues lie in the room. The player must open the mouths to find the one with the tongue. Pulling the tongue will proceed to open the doors.

Offline dshban

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Make Up Your Own Rooms
« Reply #18 on: June 30, 2006, 01:09:44 AM »
The Pit of the Podium (Goes in Pit Area) - in the middle of the pit, which is full of foam blocks, is a podium with bars on its sides to hold onto. Depending on which room you came from, it starts in a spot. If you come from the Room of the Evil Clowns (more on that in a sec), it's at standing height so you can swing across (using the rope) to get to the Podium. If you're coming from the Ledges, it's already at the bottom. When you stand on the Podium and press the actuators on the bars, it opens either the bottom door or the top two doors. If it opens the bottom door, and you're up the top, you jump down and move into that room. If it opens the top two doors, and you're up the top, you swing across (using the rope) to the platform in front of those doors and enter one of those rooms. If the podium is down, and the bottom door opens, you climb through that door. If the podium is down and the top two doors open, the podium moves up and you swing across to the platform and then enter one of those rooms.

(Confusing, I know.)

The Room of the Evil Clowns (Goes in Crypt Area) - Basically the same as the Crypt or whatever room is there, except there is three clown heads (evil clowns, though). You hit the big red noses to open the door/s.

Offline SynjoDeonecros

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Make Up Your Own Rooms
« Reply #19 on: July 05, 2006, 09:48:42 PM »
The Pharaoh's Bestiary (in the Swamp area): In the center of the room is a throne, surrounded by large golden statues of various animals (a leopard, jackal and eagle, respectively, with cages full of fake animals in the foreground). On the throne is a golden studded collar. Place the collar on the correct animal statue to proceed.

The Imperial Library (in the 'Heart Room' area): The room is decked out like an ancient library, with a semi-large but simple solar system diagram in the middle. Arrange the planets in the correct alignment to proceed.

The Oasis (in the Pit area): The room looks like a jungle-like spring in the back wall surrounded by 'sand'. Pull on the correct vine to unleash the spring 'water' to proceed.

The Peasant's Bazaar (In the Ancient Warriors room): The back of the room resembles a middle-eastern marketplace, while the podiums in the foreground contain clay jars that the players can smash, one of which holds a bag of 'coins'. Find the bag, and place it in the tray of the correct 'store' to proceed, but be careful: one of the shops may have a Temple Guard as its dealer.

Offline nicklegends

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Make Up Your Own Rooms
« Reply #20 on: July 06, 2006, 07:43:30 AM »
The Crystal Cave: Players have to send a ray of laser light through a bunch of mirrors on stands that the contestant tilts him or herself, to a certain crystal, which spreads light all around the room.

Offline The Purple Parrot

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« Reply #21 on: July 06, 2006, 08:39:04 AM »
Quote
The Crystal Cave: Players have to send a ray of laser light through a bunch of mirrors on stands that the contestant tilts him or herself, to a certain crystal, which spreads light all around the room.


That sounds like a cool concept.... but some of the kids on the show didn't even know what to do in The Laser Light Room which was a much simpler concept... some kids are just stupid...

Offline Headbanger15

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« Reply #22 on: July 09, 2006, 02:41:30 PM »
The Room of the Anchient Scarabs

There are three scarabs in the room and three scarab-shaped crators in the back of the room. Place the correct scarab in the right crator to move on.

Might be a rip-off of the Torch Room, but that's what's on my mind at the moment.

Offline mikeofnash

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« Reply #23 on: July 10, 2006, 08:54:01 PM »
The Room of the Three Floor Lights (takes the place of The Room of The Ancient Warriors). All the player has to do to get the door to the next room to open is run across the room, causing three lights beneath their feet to come on. It sounds easy, but imagine how many players would stop and think, "Now, what am I supposed to do here?"

Offline Turbo Barracuda

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« Reply #24 on: July 21, 2006, 04:00:21 AM »
Quote from: ""Olmec""
I like the new version of the Pit, but I think we need a spicy name like "The Pit of Despair"

How about... The Monkey's Pit? Ahh, it doesn't sound too good. Let's try to come up with a name for that one.


How bout The Monkeys Pit of Paradise (there would be bananas on the floor)

Offline Bluebarracuda7

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« Reply #25 on: August 01, 2006, 08:16:20 PM »
The Stone Sanctum (in place of the Jester's Court). The room is painted a dirty gold with a stone, deity-like statue with four differently shaped cavities on it while there are four differently shaped and colored stones on the walls. Similar to the concept for the Chamber of the Sacred Markers except it's a statue.

Offline jfeathe

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« Reply #26 on: September 09, 2006, 06:09:33 AM »
The Room of the Rainbow Fountain (takes place of Torch room): A fountain placed at the center of the room has 6 "keys" similar to those in the Kings storeroom placed around the base of the fountain. The keys must be removed and when the the right one is, light effects will turn the fountain rainbow colored. Then the contestant must place the key in the pedestal at the front of the room and then exit by climing down through the top of the fountain. This takes the place of the elevator so the contestants actually have to do something.

Offline Cornholio

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« Reply #27 on: September 23, 2006, 09:27:13 AM »
The Generator:

A Giant wheel (the one used in the wheel room) is sitting in the middle of the room that used to house the king's storeroom and the room of the ancient warriors. On both sides of the wheel are giant lighting dome looking things, like the one in the lighting room, but several feet wide and tall. The room's objective is to run on the wheel until the lighting domes lights up. A door will either open to the shrine, the center room, or the room below. When the objective is completed the domes light up and a loud electrical buzzing noise is heard.

Offline PurpleParrotFan

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« Reply #28 on: October 07, 2006, 11:24:25 AM »
I was going to say something like the sword room too..GMTA lol.

Or maybe if they could figure out a way to not get anyone hurt, take a sword or ax and cut the ropes to open the door. Don't know how they would though, sharp objects=danger.

Offline The Bamboo Forest

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Make Up Your Own Rooms
« Reply #29 on: January 06, 2007, 01:45:08 AM »
The Forest of Fallen Logs
Similar to the Pit of Despair, but there are several large 'logs' around the room. A couple of vines hang from the ceiling. This is an actuator-based room.
The Navigation Tower
If the player came from the Teleportation Room(more on that later), he had to take a treasure map(rolled-up)from the back and put it in one of three map holders. If the player came from the right, he had to turn the compass needle to raise the top tube allowing acess to the elevator.
Like the Pirate's Cove, but that's what I have.
The Teleportation Room
Several blue lights shine on the players. The player can break the wall, open the Shrine tube(allowing acess to the ladder), or take the elevator up the tube to the The Navigation Tower.



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