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Messages - sag_2006

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The Heart Room / Episode Awards: Season 1
« on: September 04, 2006, 12:49:27 PM »
Best Solo Run:

Moccosins of Geronimo, without a doubt.  Mitch was super fast and lucky, switching floors 3 times and still getting the artifact and making it out with a full minute to spare.

Best Team Run:

Collar of Davy Crockett (the first one-pendant win, and one of the most exciting)

Worst Temple Run:

Golden Cricket Cage of Kahn (the two dumbest players in Legends history team up for the most pathetic Run of all-time)/Blackbeard's Treasure Map (never send the slow-witted player into the Temple first.  One of the classic examples of that philosophy.)

Most Exciting Temple Run:

Galileo's Cannonball/Lawrance of Arabia's Headdress (Two excellent 1-second left runs)

The Heart Room / Episode Awards: Season 2
« on: September 04, 2006, 12:38:47 PM »
My votes are same as juan.

Best Solo Run:

The Enormous Iron Nose Ring of Babe the Ox (Extremely qucik and agile, managing to avoid the Temple Guards and make it out with almost a full minute remaining.)

Best Team Run:

The Levitating Dog Leash of Nostradamus (features one of the smartest moves in the show's run.)

Worst Temple Run

he Golden Pepperoni of Catharine De Medici (although, "Get the pepperoni!" will live on forever in Legends lore.)

Most Exciting Temple Run

The Applewood Amulet of Emiliano Zapata (the best "one second left" win in the series.)

The Heart Room / Episode Awards: Season 3
« on: September 04, 2006, 12:33:37 PM »
Best Solo Run:

The Much-Heralded Helmet of Sir Gawain (One of two victorious solo runs where no Temple Guards show up.)

Best Team Run:

The Ruby Earring of Benzibab (Fastest team completion ever, clocking in at 1:58)

Worst Temple Run:

The Broken Trident of Poseidon (for obvious reasons)

Most Exciting Temple Run:

The Good-Luck Watch of Empress Eugenie (The second runner more than made up for her partner's average speed, and managed to get the watch just before the buzzer.)

The Heart Room / Daily Episode Log - GaS/TurboNick
« on: September 03, 2006, 09:59:08 AM »
The Keys to the Alhambra

Shane races in carrying the team's only pendant and moves at a quick pace, before getting taken out 31 seconds in.  You'd think they'd have plenty of time to at least get the keys, but in comes Lisa, who not only stalled in the Tomb, but actually went backwards into the Cave!  Pitiful.  If Shane hadn't been taken out, or if the producers hadn't partnered him up with Lisa, this would've likely been a successful run.

Pecos Bill's Lost Lariat

Much like the above episode, this episode sees a speedy frontrunner paired up with a slow witted partner.  This team actually does make it to the artifact, but Kirk commits one of his most notorious Fogg-Ups be telling the second runner to bust through the wall when he was doing just fine going through the Wall Climb into the Shrine.  Although, as another reviewer on the Nicklegends site points out, Colleen could've had a record solo victory had she noticed the open door to the Treasure Room in the Observatory.

The Heart Room / Daily Episode Log - GaS/TurboNick
« on: September 02, 2006, 04:39:50 AM »
The Marble Armrest of Xerxes

The dreaded "artifact in the center of the temple" trick is pulled yet again.  The frontrunner runs into trouble in the Pit of the Pendulum, as she manages to miss the pendulum, and tried climbing back up the wall before realizing she could just push the thing with her hands (one of the few players to do so.  Even without that problem, however, it was nigh impossible for this run to be successful.

The Bone Necklace of the Blackfeet Chief

Not much to say about this one.  The team delayed going through the Temple, but still managed to grab the necklace.  Had it not been for their delays, this would've been a close finish.

The Heart Room / Daily Episode Log - GaS/TurboNick
« on: September 01, 2006, 08:46:30 AM »
The Golden Pepperoni of Catherine De' Medici

GET THE PEPPERONI!  That's all that needs to be said about this one.

The Oracle Bowl of Delphi

Shane speeds through his part of the Temple, but sadly, gets taken out in the Swamp, setting the stage for one of the dumbest players in the show's history.  She obviously wasn't paying attention, and helplessly tried every door she could find.  She finally makes it to the Cove, where she wastes the final 30 seconds learning the room's objective.  Consequently, time runs out, but it can't have come soon enough.  Had Shane not been partnered up with an idiotic backrunner, they might've at least gotten to the artifact.

The Temple Games / Episode Elimination: THE POLL!
« on: August 31, 2006, 04:54:29 PM »
I went with the Levitating Dog Leash.  The second runner using the leash to pull the rope toward him is one of the smartest moves in the series.

The Heart Room / Daily Episode Log - GaS/TurboNick
« on: August 31, 2006, 08:26:42 AM »
The Mysterious Manuscript of Mary Shelley

While not the fastest kids in the world, the Barracudas here had a pretty good map of the Temple, and even made it to the Shrine, one room away from the artifact.  Unfortunately (or rather humorously, depending on how you see it), Larry had serious difficulty putting the monkey together.  It turned into Frakenstein's Monkey! :P  Time runs out because of this.  NOTE: In an unique twist, Kirk lets the frontrunner do his usual closing spiel.

The Silver Horseshoe of Butch Cassidy

One of the best solo runs of all-time.  What makes this run even more impressive is that the team came in with only 1 pendant.  In fact, Kirk dubs this team "The Comeback Kids".  They were behind most of the episode, but managed to come back every time and earn their vacation.  Paula was quick and smart, and encountered her only Temple Guard (Spirit) in the Dark Forest.  She grabs the horseshoe with 1:25 remaining, and then races for her life like there were only 10 seconds to spare.  She makes it through the gates with a healthy 53 seconds still on the clock.

The Heart Room / The Cheesiest Legend Story
« on: August 30, 2006, 09:49:27 AM »
Galelio's Cannonball.  You know your story is cheesy when Kirk laughs at it ON CAMERA!  I wonder what Dee thought of having to read that pizza line.

The Heart Room / Daily Episode Log - GaS/TurboNick
« on: August 30, 2006, 08:45:34 AM »
The Mask of the Man in the Iron Mask

This run had potential, but one dead end spelled disaster.  Both runners were pretty smart, but the frontrunner was forced into the dead-end Medusa's Lair.  She gets taken out in the Swamp.  The second runner does a sweet headfirst slide to avoid any Temple Spirit that might be hiding.  A nice move that no other player ever attempted.  Time runs out just as he completes the Shrine objective.  In short, had it not been for the Lair being a dead end, this would've been a successful run.

Galileo's Cannonball

A classic last-second victory.  Both players were fast, and the frontrunner made an excellent path, before being taken out in the Shrine.  Jon is equally fast, and manages to get the Cannonball (despite having to take the ever so slow Mine Shaft elevator) with 44 seconds remaining.  He makes the rather smart choice of taking the top route out of the Temple, but just as he enters the Cave, he drops the artifact!  Fortunately, he quickly recovers it, and races to the finish line to record the buzzer beater.  In an ironic twist, the team also earned a telescope, in addition to their Bahamas trip.  Also, watch Kirk's priceless reaction when Olmec launches into the part where Galileo allegedly invented pepperoni pizza.

The Heart Room / Daily Episode Log - GaS/TurboNick
« on: August 29, 2006, 09:16:14 AM »
The Treasure Map of Jean Laffite

The Barracudas got to the temple on account of the Jaguars incorrect answer in the tiebreaker.  (Season 1 rules state that if the team that buzzes in answers incorrectly, the opposition gets the automatic right).  Both players took different routes, a very risky move considering they had less than the full 2 pendant maximum.  Time runs out as the second player enters the Shrine

The Upside-Down Compass of Henry Hudson

Purple Parrot domination, up until the Run, which forced the Parrots to enter a typical difficult design.  Also, the second player actually drops the middle piece of the monkey just before time runs out.  The Parrots were a good team, they just encountered some bad luck.

The Heart Room / Daily Episode Log - GaS/TurboNick
« on: August 28, 2006, 08:19:10 AM »
Snake Bracelet of Cleopatra

Exciting temple run.  The frontrunner moves extremely fast, making it all the way to the Golden Orbs (his fifth room) in a scant 35 seconds.  It is there where he is taken out.  His partner, while not quite as fast, still fared quite well.  She grabs the bracelet with 1:01 to go, and takes a rather strange route out of the temple, but still manages to get out with 20 seconds to spare.

The Dried Apple Half of William Tell

Undoubtedly the toughest Temple layout ever, and the players were nowhere near up to the challenge.  Brett was fast, but unlucky, as the crew decided to force him to detour into the Ledges, where Temple Guard #1 was hiding.  Then, he got stuck in the Pit, and tried opening the Forest-Ancient Warriors passage to no avail.  He gets taken out in the Tomb with 59 seconds left.  His partner is very slow, and only manages to make it out of the Pit, but it matters not, as these two did not have a prayer to begin with.

The Heart Room / Daily Episode Log - GaS/TurboNick
« on: August 27, 2006, 07:12:41 AM »
John Henry's Lost Hammer

Yet another example of why you should never send the slow-witted player to the Temple first.  Kim was very slow and clueless, and helplessly knocked on the doors in the Wall Climb instead of actually hitting the actuators.  Finally, she gets taken out in the Throne Room, but by then, it's far too late for Billy to do anything productive.  He actually does make it as far as the Throne Room, but due to Kim's slow-wittedness, time runs out.

The Bonnet of Dolly Madison

Both players were very smart, but one major moment of hesitation cost them victory.  It happens as the second player enters the Forest.  She completely stalls, and can't figure out where to put the key, trying all sorts of odd places.  When she finally discovers what to do, time is running short.  She grabs the bonnet, but that's all she can do before time runs out.  Again, two smart kids who didn't make a whole lot of mistakes.  It was just the Dark Forest hesitation that became their downfall.

The Heart Room / Daily Episode Log - GaS/TurboNick
« on: August 26, 2006, 05:22:54 PM »
Quote from: ""tss1011""
"Hey, temple guard!"


The Heart Room / Daily Episode Log - GaS/TurboNick
« on: August 26, 2006, 05:49:22 AM »
The Star of Sultan Saladin

Impressive, as all solo wins typically are.  The frontrunner did have a few moments of hesitation, but she knew what she was doing and was always trying the doors leading directly to the artifact.  She grabs the star and makes it out with a healthy 27 seconds left.

The Stone Head of the Evil King

Another run where it seems that the production crew overdid it on the layout.  Both players were pretty fast, but the layout (and moments of extreme hesitation by both kids) end up dooming the team here.  (NOTE: Due to the length of the Moat crossing, the opening of the episode is shortened, and begins straight with Olmec's intro.)

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