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Messages - NikoMetsPlus

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46
The Heart Room / Re: The Unused Door
« on: June 23, 2015, 04:22:42 PM »
All good points.

I wonder why the "active" Shrine door didn't open in the Cannonball or Horseshoe run. Odd.....

I'm still wondering why they installed a mechanism in there to automatically unlock the door, only to never use it.

I am 100% sure that it did have that option, but it was just set to never open. You know how the Heart Room/Medusa was fully-locked during the Wheel Room/Rock Quarry layouts even after the artifact was received? I think the "mechanism" was set to "never open" for that room.

I also think that the right Shrine & Golden Doors was set to "never open". Just think about it. Why would they install a mechanism (We do know that the door opened automatically along with the left Shrine and the other Spiders Lair Door in "Keys") if it was a door with nothing behind it? Like I said earlier, the golden door closest to the front of the temple on right was indeed a dummy door. We know that there was nothing behind it in the Swampy area. And it didn't auto-open in "Keys" by accident.

Again, I'm pretty sure that when the door auto-opened in Keys in the Golden Doors area, it auto-unlocked them in the Shrine as well. Thus, if we ever saw the Shrine in the "Keys" run post error, I'm confident would see both  Shrine cabinets swung-open. Unfortunatly, Lisa couldn't understand that she had to move towards the object, and going back to the Cave of Size made the most sense for the "Cool Customer".

47
The Heart Room / Re: Temple Room Rankings Thread
« on: June 16, 2015, 11:00:49 AM »
The Room of the Royal Gongs



We finish off the top entrance rooms with the Room of the Royal Gongs. Before we get started, I just want to speak about the layout changes entering Season 1 Layout 8. I always had this feeling that some lazy guy was tasked with creating two new rooms. The guy didn't do anything until the day he had to tell  the producer his concepts, and in a pinch, he created the "Lights" Observatory and the Gong Room. I know that's probably not what happened, but could the producers make two rooms that were so identical to the previous rooms housed there? Anyway. On to the Gong Room Review.



Room Name: 5/10

If this name was present in Season 2 or 3, it would receive a lower score, but at least it was wasn't "The Room of Three Gongs", or something obvious like that. The room name was actually pretty average for Season 1, it wasn't straightforward but wasn't something memorable either.

Appearance: 2/10

One thing to note about is that all of the rooms in further seasons were designed for their Season 1 Layout 1 counterparts. For example, the Mandarin Hand room wasn't built for that at all, it had the Heart Room Wallpaper, and it was a pretty small Room. The same thing with the (Season 3) King's Storeroom having the Observatory decor in it's room and the Dark Forest inheriting the Golden Doors. The only rooms that completely changed were the Center space when the Chamber of Sacred Markers came, and the Quicksand Bog (notice the Purple walls, front barrier, and the lack of a temple guard door.) Anyway, back to the Gongs. The fact that the Royal Gong room space did not look like a "royal" room let alone a room that had Gongs really lowered it's score. Some rooms, like the Dark Forest, did a better job at covering up it's season 1 counterpart, The Gong Room didn't.

Objective & Difficulty: 1/10

I know that I gave the Gargoyle Room a 2/10 here, but seriously? At least that was small and doesn't catch your eye very quickly. This room basically had three HUGE actuators that not even Kim could mess up. And honestly, what was the need to replace the Gargoyle Room? That room wasn't great, but if your going to replace it with this, you might as well not replace it at all!

Memorable Factor 2/10

This room wasn't memorable at all. They only reason it gets very small recognition is that it was entered in 7 out of 9 episodes it was in. Much better ratio that it's predecessor.

Overall Score: 2.5/10

Ha! Both entrance rooms in Season 1 got a 10 out of 40, even though they had different scores on all individual topics. I mean, they were the pretty much the same thing.

-------------------------------------------

Next up are the Pit's. If anyone wants to start with the Wall Climb, they can go right ahead, if not, I can do it.

48
The Heart Room / Re: Temple Room Rankings Thread
« on: June 15, 2015, 01:32:13 PM »
Thanks for the comments. Ok, so I guess we are going in a counterclockwise order? It's only fitting to do finish the upper entrance rooms, so I think the Gong Room should go next. Then move on to the Pits possibly? If you want to do the Gong Room, you can go ahead, otherwise I can do it tomorrow (or maybe tonight).

I was actually surprised how low it scored compared to the Crypt, considering the room's basically had the same objective, hit or pull three objects to open a door. Memorable moments and how the room is conveyed was so important in this game show.

49
The Heart Room / Re: Temple Room Rankings Thread
« on: June 14, 2015, 10:15:48 AM »
I'm going to give this a shot. I'm probably going to screw up the fonts, pictures or something like that, but let me give this a try. Ok, so it looks like Stone Marker made a list in the beginning of this thread, starting with the Heart Room, The Crypt, and then the next scheduled one was the Room of the Three Gargoyles, so I'm going to try that today:

The Room of the Three Gargoyles



Credit to Ed's "The King's Storeroom" for the snapshot

Room Name: 4/10

If I was given a tour of this room, and tasked to name it, i would name this room the "Room of Three Gargoyles", Why? Because that is exactly what it was. A well lit entrance room with three Gargoyles. It would have been interesting if they talked about their tongues in the name, or if they did something like "The Gargoyles Lair", but no. The reason it doesn't have a worse score is because room names can only be great or average. There was nothing phony about the name, and it was decent name for a Season 1 room, just nothing amazing.

Appearance: 3/10

There wasn't a single "scary" room in Season 1, and the designs of the rooms were never great in Season 1 either. This room was truly made for it's Season 2/3 successor, but with the Gargoyles, it just looked like a waste of good real estate.

Objective & Difficulty: 2/10

This room was basically hit an actuator, only difference is that the actuators were tongues, which isn't a bad thing, but it wasn't displayed well at all. The Crypt was scary, and sort of set the tone for the run, this was not the case with the "Gargoyle Room". If you spent more than 5 seconds in this room, you were a poor runner. The thing is that entrance rooms are more memorable for the exit from the temple. And in early Season 1, with the Wall Climb, everyone was exiting from the Cave of Size. Plus, if I was a temple runner, I would never choose the Gargoyles Room, why run up there, complete an objective, only to jump back down into the Pit? I'd much rather run straight into the much closer Cave, and go right through the lower ledge. Smart players did that. Once the Troubled Bridge came into play, then there was an incentive to use The Gargoyles Room, problem was, The Gong Room replaced the Gargoyles Room not to long after the Troubled Bridge came into play.

Memorable Factor: 1/10



I know, that is really low. But tell me one memorable moment in the Room of the Three Gargoyles. The most memorable moment I recall are the Gargoyles not opening the door in the Blackbeard run. And that was a bad moment for the Gargoyles Room. Overall, nothing memorable from this room, only that it was the first room Olmec ever described for us. I would factor that in, but I feel like that says nothing about the room itself. Thus, it gets a 1/10.

 
Overall Score: 2.5




Seems a tad bit low, given a entrance room is designed to be easy. The fact that entering this room was a bad decision for the first four layouts, and thus was not entered frequently, sort of ruined this rooms "resume". I think the score is justified though, I don't think the "Gong Room" will do any better, but we will see.

50
The Heart Room / Re: What episode does this Legends prop appear in?
« on: June 12, 2015, 03:46:40 PM »
That's true. The Jester's Court laugh was pretty fun. Especially if it was a dramatic run. One room that had some cool sound effects was the Lightning Ball Room. Even though it was only heard twice, the electricity chime that played once the cords were all plugged in was really epic. Of course, the best sound effect was hearing all the doors un-lock, that gave me chills.

51
The Heart Room / Re: What episode does this Legends prop appear in?
« on: June 11, 2015, 06:21:18 PM »
Great info, Stone Marker.

I'm not sure if I liked how everything was pre-recorded during the temple walkthrough in Season 3. I'm not sure if I like that Olmec sounded the same during every walkthrough....

One thing Season 3 did a great job in was adding really good extra sound-effects during segments, like the clock ticking during the Steps, and the room sound effects during the temple walkthrough.


52
The Heart Room / Re: The Unused Door
« on: June 11, 2015, 07:27:48 AM »
Interesting.....

In the "Cannonball" episode, when John is climbing the ladder in the Mine Shaft and entering the Shrine, you can see that left (active) cabinet leading down to the Tomb of Ancient Kings is closed. That tells me that the Shine-Tomb passageway(s) were acting up big time in Early Season 1.

It wouldn't be the only passageway to have problems. The "door" from the Observatory to the west into the  Green Door room often acted up.

EDIT: Also, the only way to truly know if that right door was indeed a door that could have been used, would have been if we saw the Shrine in the "Keys" run. Unfortunately, the run was horrible after the glitch, and since the credits didn't wander around in Season 1, we never saw that....

53
The Temple Games / Re: Legends of the Hidden Temple Trivia
« on: June 10, 2015, 08:51:49 PM »
Was it one of the Jester's Court doors leading to the Dark Forest? I believe that the lower door was sealed off by the time the Jester's Court was introduced. But I don't think the door was really removed though. I think they put a box there to cover it up. Because it looks like you can see the door a little bit in the Season 2 version of the JC. ;)

Yes, you got it! Funny because we are talking about the Golden Doors, two doors topic on the other thread!

I read somewhere that the actuators were taken off in Medusa's Lair, but considering they didn't take them off in the Jester's Court or the King's Storeroom, I doubt that was true.

Off topic, but I wish they kept the head-cam that they used on the Temple Guards in Medusa's Lair. That was really interesting to see, it  was a different view of the temple, and we got to see the kids expressions more. I don't know why they only used the head-cam in Season 2 captures in the "Center of the Room" (yes, I said that...).

Wouldn't it have been fun to see that in Season 3, when the curtain went up in the Chamber of the Sacred Markers?

54
The Heart Room / Re: What episode does this Legends prop appear in?
« on: June 10, 2015, 03:38:42 PM »
Good catch! I would have never have found the boat.

Going wwwaaaayyyy back to that "Danger" sign. It can also be found in the Temple Walkthrough during Thornwood Gavel of Judge Roy Bean. The odd thing about that temple walkthrough is that the white object in the Shrine isn't there, the Gavel is in the (un-lit) Jester's Court, and the whole sequence sounds, well, original.

Most every temple walkthrough in Season 3 was re-recorded, it's the same shots and Olmec sounds the same. Judge Roy Bean was an exception, everything sounds (and looks) different.

55
The Heart Room / Re: The Unused Door
« on: June 10, 2015, 03:22:19 PM »
I actually never thought of the other cabinet being an actual passageway to the golden doors room. It would've made some of the layouts interesting if there was one truly there. For example, they could've had one passageway unlocked while the other one was locked to "trick" the contestant.

It would have made for some interesting layouts no doubt. I think GreenMonkeys#1 is probably right when he said that they scrapped the idea after the "Keys" run. Think about it, they did the same thing to the lower door leading from the Swamp to the Forest when the Jester's Court was introduced (like Stone Marker mentioned). In Season 3, that passageway was still there, it was behind that left block in the Jester's Court, (it can actually be seen hidden in a few episodes in Season 3). Someone watching only Season 3 would probably think that said door from the Jester's Court didn't exist. We just know it did from previous episodes.

Also, consider this point: You know that door to the right of the right tree in the Dark Forest? That was a "dummy" door. There was nothing behind that door. That was just there for decoration, and so it didn't look "empty". Obviously, that door didn't open in the "Keys" run, because there was nothing behind that door, heck, I would be surprised if that door actually opened to the wall behind it.

If the right Shrine- Golden Doors door was a "Dummy" door, then why did it have a mechanism to unlock? Production error or not, that door in the "Keys" run, along with the other Swamp and the active Shrine passage opened after the Temple Guard jumped out. Almost like that room was accidentally given the directive to "open all doors" . The only door that didn't unlock was the known dummy door that was closest to the front on the right (eventually on the right of the right tree during the "Dark Forest" days).

Think about it, why would you pay & install a mechanism to open and close a door, if it's fake, and then not install it for the other fake one? I think the answer has to be that they intended for it to be a real door, and scrapped it after it started to brake(around the Keys run). What are your thoughts?

56
The Temple Games / Re: Legends What if....
« on: June 07, 2015, 11:28:10 PM »
The Battle Plan kids weren't too special, and if it was in the Laser Light Room, it would probably be hard to get to (considering it's never been done).

What if John and Tia (Cricket Cage) were running in the "Dried Apple Half" episode?

57
The Temple Games / Re: Legends of the Hidden Temple Trivia
« on: June 07, 2015, 11:20:22 PM »
It seems as if this thread has been dead for a while now, but it seems like a very interesting one, so let me toss a question into the mix:

Name the only room (and door), in which an actuator was removed from a room prior to the pre-Season 3 removal of all un-active actuators.

If this question seems convoluted, I'm basically asking which passageway had it's actuators removed during Season 1 or Season 2.

58
The Heart Room / Re: The Unused Door
« on: June 07, 2015, 09:36:15 PM »
I actually think there was ladder in the third door in the Dark Forest area. My guess is that sometime during Season 1 (probably Alhambra episode when it opened) that the door broke and the producers were like "Ah, fuck it, we already got a door that goes the same path."

As for the passage between the Swamp area & the Storeroom, it was the rarest passage ever. It would make sense for the producers to not use the door when the Spider's Lair was the room below because the web was a flimsy and someone could've gotten injured. The passage was only used like 6 times, and 5 of those were Season 2. The Room of Ancient Warriors was only there in Season 3 probably because no one used this passage and the produces just put the Warriors right over it.


I agree with most every point that you bring up. I still think that they should have put a passage from the Ancient Warriors to the Jester's Court, as it made some runs (like Bifocal Monocle) extremely hard.

There were multiple passageways in the Temple that were, well, meaningless, like the lower passageway from the Swamp to the Golden Doors area, especially when they had a door right next to it. I also didn't see the value of three doors leading up from the Jester's Court in Season 2, it just made the King's Storeroom cramped.

The only two door connection that made sense was the Ledges to the Pit, especially in late Season 2 and in Season 3, where the Upper Ledge could take you to the rope swing (it was also even more important in Season 3, when they moved the location of the Temple Guards to the Upper Ledge, unlike the bottom right in Seasons 1 & 2.)

59
The Dark Forest / Re: Guess who's back?
« on: June 03, 2015, 06:06:11 PM »
Nice! Great phrase, when one door closes, another one opens.....


.....dosen't work that way in the Temple though!

60
The Heart Room / Re: The Unused Door
« on: June 01, 2015, 04:55:55 PM »

Quote

It was actually possible that the Room of the Golden Idols could open downwards to the Spider's Lair during a temple run. If you watch "Trojan Horseshoe", you can see a temple guard in the Spider's Lair when Shawn leaves the temple. Since the Throne Room was locked for Lucretia, the only way they would be able to enter into that room was from the Golden Idols. I agree that the webbing was too thin though to use these as a passageway. Look at how much Billy from Lost Hammer had climb it. Too bad the other rooms never used these passages.


Hmmm, interesting. Yes, there is a guard in the Spider's Lair during the Horseshoe run. 100%. Your probably right, I mean, the only other way they could have gotten into the Spider's Lair would be if she went down from the Heart Room into the Throne, and then into the lair. I still think that your right though, unless it was one of those guards that was only meant to be there if the runner made a clueless mistake, like the Temple Guard in the King's Storeroom during the Bifocal Monocle run, I bet he thought he had the day off!

The only reason I believe it would be hard for them to open that door down into the Spider's Lair was the thinness of the web and the lack of a horizontal web to climb down. (Picture of the lair attached.)

On a sperate note, Kirk's post-run reaction was horrible in the Trojan Horseshoe run, despite them winning, and even worse in the "Pendant" run following that. Plus the horrible commentary on the "Keys" run. Overall a very weak production day for Kirk....


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