Change of plans: there are now six layouts for the third season (one layout specially allocated for International Day). I've also revised the objectives for the Eagle's Nest and removed the Tree House and the Temple Altar, replacing those with new room ideas.
karmew32, I really like some of your room ideas, but I've moved The Boneyard into a different location
Here is the updated plan:
Season Three
Layout One
The Oasis? Three palm large trees are placed around the room, with their palms hanging down into the room to slow down players. One would need to push in the trunk of the correct tree to proceed on.
The Seagull Swing? A simple rope hangs over a long net, filled with fish, stretching the gap between two cliffs. Players can swing to either ledge and hit an actuator to open its corresponding door.
The Eagle?s Nest? A central nest is placed upon a table-like rock formation among many stalagmites, and inside are three eggs. One contains the red key, that, when found and placed in the correct of the three back pedestals, opens the doors.
The Boneyard? Three bones of different sizes protrude from the ground. A player would need to pull the bones out and hang them from the ceiling in the correct order?shortest to longest from left to right?to open any doors.
The Leopard?s Lair? Possibly one of the hardest rooms to pass through. A large nine-piece puzzle is located in the back of the room, except with a third of the pieces missing, to form a pattern of spots resembling leopard hide. The three missing pieces are at the front of the room, and players must correctly place them to open a door.
The Shrine of the Silver Monkey
The Catfish Cove
The First Mate?s Secret Passage? A ?gold? spiral slide vertically linking the two corner rooms, with a Jolly Roger hanging in front of it. Players simply climb up or slide down the passage to get to the room they need to.
The Sandy Shore? The room is filled with sandy yellow plastic balls and a treasure chest sits in the middle of the room. Players must make their way through the obstacles to proceed on.
The Forest of a Thousand Dragons
The Bamboo Forest? Same name the room from the original series, but there are some changes. All green lighting has been removed. Instead, the room resembles an Asian bamboo jungle, with more plants in the back of the room, and it is lit by a few dim lights.
The Ghostly Gorge? The room resembles a burned-down forest, with crisp bare trees, a leaf-covered floor, and sharp rock formations. A rickety bridge covers a pool of water, and from there, players must reach up and pull down up to eight bats from a branch running over their heads. The correct bat opens the door.
The Secret Spring? A simple pit filled with blue and green plastic balls (?water?). Players hit actuators to exit the room.
The Quartzite Canyon? A very simple room; pale pink rockwork covers the entire room, forming jagged ledges that players navigate to exit the room.
Layout Two
The Oasis
The Seagull Swing
The Eagle?s Nest
The Boneyard
The Leopard?s Lair
The Shrine of the Silver Monkey
Calico Jack?s Ship? The bow of a pirate ship is placed in the center of the room, and a skull hanging above it with two sheaths below it. The player must climb up onto the ship and correctly sheath two cutlasses to open the doors.
The First Mate?s Secret Passage
The Sandy Shore
The Orangutan?s Refuge? Definitely a tough room, but one of my favorites. The entire room is basically a continuation of the Bamboo Forest, but with four orangutans hanging from branches all over the room. In one of the orangutans? hands is the key, and the players must find the key if they want to open a door. Alternatively, players can break through the adjacent stone wall.
The Bamboo Forest
The Ghostly Gorge
The Secret Spring
The Quartzite Canyon
Layout Three
The Oasis
The Desert? The Desert is a large room filled with ?sand? (sandy yellow plastic balls). The walls are covered in sandstone, and grips are mounted on the rockface to assist climbing. A stone tower rises up from the floor, with a flat platform on top. Players may access rooms at the bottom floor by jumping down, or making their way across the rickety bridges to reach the other side. This is an actuator-based room.
The Eagle?s Nest
The Cretaceous Cave? Not much has changed since the Boneyard's departure except that the bones in the ground are now of different shape and a gigantic "dinosaur" ribcage hangs on the back door that covers the ladder upward (players can still access the ladder, they just have to bend down and climb through the ribcage). Missing from the ribcage are three bones, which need to be correctly placed for the doors to open.
The Swashbuckler's Stash? Three small treasure chests sit upon pedestals. Players must open the chests in hopes of finding a diamond among other treasure in the boxes, and then place it inside a hole in the back wall to open the doors.
The Shrine of the Silver Monkey
Calico Jack?s Ship
The First Mate?s Secret Passage
The Quicksand Bog? Although it shares a name with a room also in this space in the original series, this room looks different?green tarp (?plants?) and black plastic balls (?murky water?) cover the soggy floor of the room, and vines hang down messily. Players may choose to climb up the First Mate?s Secret Passage, break through the stone wall, or try to enter the Shrine of the Silver Monkey.
Fogg Falls? Named after Kirk Fogg himself! The first room on the show to use real water; the front of the room has been blocked off by a large bamboo dam, and water fills the pool formed. In the back of the room, large amounts of mist pour down to simulate a waterfall, and more mist appropriately rises from the floor to simulate a splash pool. Because of the nature of the room, a key is simply placed on a rock ledge in the front of the room, and players use it to open the doors. Temple guards emerge out of the back door onto a raised stone platform.
Peril Pond? Appropriately continuing the theme from next door, this room is also filled with water, and tree branches hang above a set of stepping stones literally floating in the water. Players need to make their way across, holding only onto the branches above, and then hit an actuator to exit. There are two ledges on either side of the room, and a moss-covered platform in the back for a temple guard to emerge on.
The Ghostly Gorge
The Quartzite Canyon
Layout Four
The Oasis
The Cliff? Connecting two very large drops down is a net that players must climb across sideways, before hitting an actuator to carry on. Alternatively, players may drop down into the Forbidden Valley below.
The Eagle?s Nest
The Cretaceous Cave
The Swashbuckler's Stash
The Shrine of the Silver Monkey
Calico Jack?s Ship
The First Mate?s Secret Passage
The Quicksand Bog
Fogg Falls
Peril Pond
The Ghostly Gorge
The Forbidden Valley? In this dark, dangerous-looking valley, players must simply cross the "river" (black and blue plastic balls) and then hit an actuator to move on. Alternatively, they could attempt to climb to the Cliff above.
The Quartzite Canyon
Layout Five
The Oasis
The Cumbersome Crossing? A rickety wooden bridge stretches across two sun-baked, scorching red ledges. Players must make their way across, and then hit an actuator to exit the room. Players may also access the Tree House via the ledge (though protected by a railing, so switching floors is not possible)
The Eagle?s Nest
The Cretaceous Cave
The Leopard's Lair
The Shrine of the Silver Monkey
Calico Jack?s Ship
The First Mate?s Secret Passage
Fogg Falls
Peril Pond
The Ghostly Gorge
The Chasm? In this valley, its walls have been singed by the sun, boulders of similar reddish-brown color are scattered around it, and a bucket hangs down in the middle. Players must fill the bucket with five rocks to raise a stone slab blocking access to the door of the Ghostly Gorge.
The Quartzite Canyon
Layout Six
The Oasis
The Cumbersome Crossing
The Treetop Lookout? Long abandoned by the previous inhabitants is a ancient space observation point left intact by the mysterious Mayans. A central stone platform is surrounded by palms, and on a pedestal is a wooden board with slots cut into them?each slot being a path for a movable star. The players need to move all the stars to the top of the board to open the doors.
The Coral?s Corner? Named after the deadly coral snake, the room is designed to look like a likely hideout for one with mess and rotting plants all over the place. In the front of the room are three clay jars. Players pull off their covers, the two wrong jars squirting water at the contestants, but the correct containing a rubber coral snake that pops out when found. The player needs to pull the snake out to open the doors.
The Leopard's Lair
The Shrine of the Silver Monkey
Calico Jack?s Ship
The First Mate?s Secret Passage
The Quicksand Bog
Fogg Falls
Peril Pond
The Ghostly Gorge
The Chasm
The Quartzite Canyon