I've decided to do one, putting my own little spin on things partly based on RJF's stuff.
Moat:Red Jaguars - 4thBlue Barracudas - 2ndGreen Monkeys - DNQOrange Iguanas - DNQPurple Parrots - 1stSilver Snakes - 3rdSteps of Knowledge:I used a list randomizer with 3 entries for each team, that way it generates a sequence of who got which questions.
1st question -
Red Jaguars2nd question -
Blue Barracudas3rd question -
Red Jaguars4th question -
Blue Barracudas5th question -
Blue Barracudas - The Blue Barracudas are the 1st team down
6th question -
Silver Snakes7th question -
Red Jaguars - The Red Jaguars are the 2nd team down
Overall results:
Red Jaguars - 2ndBlue Barracudas - 1stPurple Parrots - 0 correctSilver Snakes - 1 correctTemple Games:1st Temple Game:
Red Jaguars - 1
Blue Barracudas - 1
Result: Tie. Both teams get a half pendant.2nd Temple Game:
Red Jaguars - 1
Blue Barracudas - 6
Result: Blue Barracudas win a half pendant.3rd Temple Game: (I used 4 dice for this one, one for each player since it's the team game)
Red Jaguars - 4/3
Blue Barracudas - 3/4
Result: Tie. Both teams get a full pendant.Overall result:
Red Jaguars: 1 1/2 pendants (T-L-T)
Blue Barracudas: 2 pendants (T-W-T) The Blue Barracudas are going to the Temple!Temple Run:This is the thing I really did differently. First, I used an integer generator to determine which room the artifact is in. Then, I used a Gaussian distribution to determine how many rooms were necessary to get to the artifact. (The reason I used Gaussian distribution was to keep it generally within the range 5-10, but also to make the highest and lowest numbers less probable.) Then another integer generator to determine where the Temple Guards are positioned AND another Gaussian distribution to determine how many guards are encountered. I assemble the temple layout myself in a way that satisfies these conditions. Finally, yet another Gaussian distribution determines the player skill levels and I use all that to judge how well the team will do.
This is the function that I use that takes the player skill values to determine how long it takes them to get through each room.
Getting to the first room from the gate: 5 seconds
Giving a Temple Guard a pendant: 3 seconds
Completing each new objective: (25 - 1.5*Intelligence) + (5 - .5*Strength) seconds
Simply passing through a room: (5 - .5*Intelligence) + (8 - .5*Strength) seconds
So, without further ado, let's get on with it.
Temple layout: Season 3
Artifact room: Shrine of the Silver Monkey
Required # of rooms: 8
Team:
Blue BarracudasNumber of pendants: 2
Player 1 strength/intelligence: 6/6
Player 2 strength/intelligence: 7/4
Temple Guard locations: Ledges, Tomb of the Headless Kings, Room of the Ancient Warriors
# of Temple Guards encountered: 2
Diagram:

Result: Artifact Grabbed!
Notes: The frontrunner went through the rooms with a decent pace. He reached the Tomb of the Headless Kings with about 1:50 before being taken out. The second runner was a little bit faster, but struggled more with the objectives. The second runner grabbed the artifact with about 10 seconds left, not nearly enough time to get out with it. Overall, the team was a little bit above average, but with this layout, it just wasn't quite enough.