I gave this moat a 4, only because it wasn't nearly as bad as the S1L8 moat. In S1L5's moat, the player just had to throw the innertube to their partner after they pulled themselves across. Not a very creative concept at all. Plus, it was challenging to throw such a big tube to the other side. As a result, we end up with some moats taking too long. The only reason this moat didn't get a lower score was because of S1L8's moat. That moat used the same idea, but instead the first player had to use the hanging rope to get across. So I figured S1L5's moat should get a slightly higher score.